Null based facial rig + GEAR

Issues concerning rigging & Face Robot...
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ibra
Posts: 91
Joined: 26 Apr 2013, 13:07
Skype: hendeweh

Null based facial rig + GEAR

Post by ibra » 09 Sep 2013, 13:15

Hello!
i have rigged a game character using gear but i need to add face controls. i built simple facial rig with nulls and enveloped everything and it works and animated fine in XSI.
when i plot and export the character to unity, the GEAR rig is intact but the facial rig i added (null-based) gets snapped to (0;0;0) in unity!
is there a certain way to correctly export null based rig thats added to a gear rig?

P.S. i parented the nulls to the GEAR hidden group accordingly...
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facialGEAR.jpg

Nick3d
Posts: 71
Joined: 10 Aug 2011, 14:16

Re: Null based facial rig + GEAR

Post by Nick3d » 20 Sep 2013, 15:07

Did you "zero out" the nulls that you added on the facial rig?
Transform > Set neutral pose for all the nulls, it should work probably ;)

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