The Softimage Short film jumps out of its own ashes, one year after, with a more mature and artistic approach, with a team more determined to succeed, a fresh start, follow this thread for more info.
In this thread, me and the core team, are going to keep up to date, anyone that wants to follow us in this journey, in order to support our beloved Softimage, with the best weapon that we have in our hands - creativity!
Hierarchy / How things will work:
Hierarchy is everywhere in SI, so we are bring in it here also, and it goes like this:
Project Leader>Leaders>Members>Contributors
1)Project Leader is the root of this project, is responsible to create a working structure, to bring a core team together, promote the whole thing, understand the big picture, set general goals, keep things realistic, set general priority's, complete the scenario, take important decisions and find ways to improve management / co op withing the team /and projects capability's.
2)Leaders: Leaders are ruling over a sector, for example, there is going to be an animation sector, and a Lead Animator will be the lead in there, this guy will be responsible to form a team with members that specialize in animations/rigs etc. Hes team will be called the animation team and it has to be strong enough to compensate with the project. Leaders are responsible to split the work to invite more ppl etc . Out of hes team fortified boundaries he will create also side pending tasks in up to date public lists that contributors can pick up.
3)Members can join teams, for example if you willing to take more active role in the project and you know modeling, you can join the Modeling team and be a member of this team. Members will have close co-op with the lead-artist. Theoretically members have more free time than contributors and want to get more involved.
4)Contributors now! Contributors pick up pending tasks from public lists (for example single models textures animations etc), when they can if they can. Contributors are ppl that are busy most of the time. Or ppl that don't want to get more involved in conversations etc within teams. We want as many as possible to get involved as contributors cause this is a community project.
And here is the big picture of how things will operate (small colorful rectangles represent tasks ):
Core team is not yet complete! Hurry up and apply!
What do we need:
- PRIO : A Lead Concept Artist (This guy will unify the style of the project with hes drawing skills on the first official story board. This storyboard will pave the way for the concept art in general, characters/environments etc. A lead concept artist, is giving a first glance on the final thing, so in our case he will be indirectly a director with hes camera angles). Technically a lead concept artist is leading a team that will create concept for assets/environments involved in the film. -Open Spot-
- A Lead Modeler responsible to provide all the required meshes chars/3D assets/environment, meshes, and and also responsible to produce high poly sculpts (Normal maps, for chars/3D assets/environment) -Spot Taken- Fareed Nagy
- A Lead Texture Artist. (Responsible to decide production method and to add: Texture coordinates , Textures basic maps, on existing models. He will be responsible to paint the whole thing. Lead texture artist is not making shaders and normal maps in our case. ) - Spot taken - FXDude
- A Lead Scenemaster/Rendering/Post production guy (he will choose renderer, shaders, lighting ,he will decide output passes etc, and he will composite also if needed, technically this is the guy that puts everything together at some point, so he must have a mule for a machine, and a demon within hes brain). - Spot taken - FXDude
- A Lead ICE Artist/Developer (for particles/ effects /tools/ Hair/ etc)-Open Spot-
- A Lead Animator (Responsible for Skeletons, rigs, weights, animations etc) -Open Spot-
* FXDude covers 2 Roles for now, you can still ask for one of them
* For the Concept Art lead. We need the storyboard asap so reply even if you don't want to lead)
Our main renderer is
Redshift
Members of teams: mc_axe is the first member in the modeling team.
Status:
The competition for the best mini script is now open to the community. And everyone can participate! Post your mini scripts until 11 April.*This mini clip (equal or less that 1 minute duration) will be our first attempt. Before we move on on something much more ambitious.
We temporarily paused our plans for a short film with 5 mins Duration or more.
*Try to post simple mini scripts that are doable withing couple months by a small team.
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Contributors :sirdavid32, gaboraa, caledonian_tartan, julius
Contributors that own red shift licences: (I dont know if they want to get listed here, i got only emails)
Gpu Render power so far: 4x Titans, 4x gtx970, 1x gtx670