This is total nit picking, and I'm not Pancho, obviously.Hirazi Blue wrote:@Pancho - What specifically did you want to address when you set out to build your own fur system?
Beside what Pancho said, if comparison goes to ICE vs XSI hair, there's another advantage of system like ICE, that there is no fixed count of segments, like 15 in XSI hair. "Unit of rendering weight", generally is segment, not hair strand. For things like short fur, together with modern renderer who creates curves at render time, 3-4 segments per strand is plenty.
Yet another advantage is, that there is no need to create a 'complete' hair system, with guides, interpolation, parting and what not, together with evaluation of all that - ICE has more than enough power to just spread a tons of particles over surface, where particular particle "don't know" anything about other particles, and to draw some strands from them.
All that makes ICE, that I know, several times faster to handle than SI hair - inside mentioned conditions. When it comes to rendering, speed is almost the same, anyway. Hope Red Shift people will optimize a transfer time, sounds a bit too much.
Great work, by the way