Great work done with Softimage

Comments on finished work
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gaboraa
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Re: Great work done with Softimage

Post by gaboraa » 24 Apr 2014, 07:55

Source: http://www.cgmeetup.net/home/making-adidas-brazuca/

Making of Adidas Brazuca by STOPP

Bullit
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Re: Great work done with Softimage

Post by Bullit » 18 May 2014, 15:52






Bullit
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Re: Great work done with Softimage

Post by Bullit » 10 Jun 2014, 19:10



Primarily Modo, Zbrush, Mudbox for modelling
Mari and Photoshop for texturing
Softimage for animation, crowds, fx
Rendered with Arnold for Softimage

Nuke for comping
Marvelous Designer for cloth
Houdini was used for stuff too
Maya had a bit part (in modelling)
From mailing list

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xsi_fanatic
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Re: Great work done with Softimage

Post by xsi_fanatic » 12 Jun 2014, 22:16

Bullit wrote:

Primarily Modo, Zbrush, Mudbox for modelling
Mari and Photoshop for texturing
Softimage for animation, crowds, fx
Rendered with Arnold for Softimage

Nuke for comping
Marvelous Designer for cloth
Houdini was used for stuff too
Maya had a bit part (in modelling)
From mailing list
The powerful message in this video pretty much applies to the situation of Autodesk and Softimage users. AND it was created in Softimage.

Has anybody else noticed the irony of this video ?

**Edit** sorry I just noticed Modo and Zbrush were involved.

luchifer
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Re: Great work done with Softimage

Post by luchifer » 12 Jun 2014, 23:37


The powerful message in this video pretty much applies to the situation of Autodesk and Softimage users. AND it was created in Softimage.

Has anybody else noticed the irony of this video ?

**Edit** sorry I just noticed Modo and Zbrush were involved.
I find it ironic that the softimage ice crowd, who was critiziced because apparently "no one needed it", was used

Bullit
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Re: Great work done with Softimage

Post by Bullit » 13 Jun 2014, 21:22

I criticized crowd as something that didn't had widespread appeal compared to motion graphics, cloth.

Bullit
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Re: Great work done with Softimage

Post by Bullit » 17 Jun 2014, 13:55


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MauricioPC
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Re: Great work done with Softimage

Post by MauricioPC » 22 Jul 2014, 17:51

Have you guys seen this? Damn ... and in the making-of you see lots of Softimage goodness.




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junki
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Re: Great work done with Softimage

Post by junki » 06 Aug 2014, 07:11

soft99 car shampoo TVCM.



CGI direction by Tsugu Fukuoka.
CG foam modeling, rigging and animation by me.
CG foam shading, lighting and rendering by Akiko.

Made with Softimage.

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junki
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Re: Great work done with Softimage

Post by junki » 06 Aug 2014, 07:16

F.C.Real Bristol 2014



Everything except rigging & animation is by Tsugu Fukuoka.
Rigging & animation by me.

Made with Softimage.
Rendered with Arnold.

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mattmos
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Re: Great work done with Softimage

Post by mattmos » 06 Aug 2014, 11:12

That's very cool Junki! Impressive work. How did you tackle the clothing?

So its a fictional team set up to sell clothing? Wonder why they chose that name... As a Bristol City supporter it seems a little cheeky!

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MauricioPC
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Re: Great work done with Softimage

Post by MauricioPC » 06 Aug 2014, 14:14

Hey Junki, impressive work! All animation is keyframed or you guys used mocap? Amazing work buddy.

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junki
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Re: Great work done with Softimage

Post by junki » 06 Aug 2014, 14:24

Haha, clothes are real thing.

Only skin parts(heads, arms, legs) are CGI.
Everything else in the human characters is real footage.

We shot real human playing football.
Then, camera tracking.
Then, I replaced the skins with CG parts, with rotoscope, tracked, tracked, and tracked.....even more tracked.... yet another tracked the movement of the human, by hand, frame by frame.
Then the Flame guys painted, painted, and painted....even more painted the shadows, masks, and so on, by hand, frame by frame.

What a low-tech. Hahaha.

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MauricioPC
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Re: Great work done with Softimage

Post by MauricioPC » 06 Aug 2014, 14:42

junki wrote:Haha, clothes are real thing.

Only skin parts(heads, arms, legs) are CGI.
Everything else in the human characters is real footage.

We shot real human playing football.
Then, camera tracking.
Then, I replaced the skins with CG parts, with rotoscope, tracked, tracked, and tracked.....even more tracked.... yet another tracked the movement of the human, by hand, frame by frame.
Then the Flame guys painted, painted, and painted....even more painted the shadows, masks, and so on, by hand, frame by frame.

What a low-tech. Hahaha.
That's a lot of work! :D

But the result is great, congrats.

Bullit
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Re: Great work done with Softimage

Post by Bullit » 08 Aug 2014, 00:09


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FXDude
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Re: Great work done with Softimage

Post by FXDude » 09 Aug 2014, 05:30

A breakdown making-of thing