Face weighted Normals Compound

User avatar
gaboraa
Posts: 271
Joined: 16 Apr 2010, 23:14

Face weighted Normals Compound

Post by gaboraa » 18 Aug 2018, 12:58

Face Weighted Normals aka weighted normals. This concept is super-duper important in game industry and I haven't found any plugin or script to adjust the face weighted normals. Maya has this feature called "set to face" but we don't have it by default. So recently I found rray's approach to the issue and created a separate Ice Node.

Here is an example what it does:

Image

To use it you must add user normals before you apply the compound to the mesh.
You do not have the required permissions to view the files attached to this post.

User avatar
rray
Moderator
Posts: 1675
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany

Re: Face weighted Normals Compound

Post by rray » 19 Aug 2018, 14:13

Cheers, makes sense to have it compounded. FWN should be the default implementation for all kinds of viewports
softimage resources section updated Feb 7 2019

User avatar
Draise
Posts: 856
Joined: 09 Oct 2012, 20:48
Skype: ondraise
Location: Colombia

Re: Face weighted Normals Compound

Post by Draise » 21 Aug 2018, 03:41

Very handy.

User avatar
Grubber
Posts: 121
Joined: 22 Jun 2009, 21:11
Location: Vilnius, Lithuania

Re: Face weighted Normals Compound

Post by Grubber » 12 Dec 2018, 15:22

Thank you very much!