Proximity weight accumulate

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Proximity weight accumulate

Post by Tekano » 23 Oct 2009, 00:56

A friend just requested this (and how to connect the compound) so here is the compound and an example scene.

Basically it needs an object with a simulated Ice Tree and a weight map. A fresh empty one which is connected to 'Proximity Weightmap name' and some Geometry that will be in 'proximity' to this.

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Last edited by Tekano on 23 Oct 2009, 11:06, edited 1 time in total.
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Re: Proximity weight accumulate

Post by Rork » 23 Oct 2009, 10:11

Very nice :)

Thanks for sharing this. Now if I only had the time to properly dive into ICE :((

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Re: Proximity weight accumulate

Post by Boris » 09 Oct 2012, 20:38

Thank you, it's useful ! :) ;)
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