Proximity weight accumulate

User avatar
Tekano
Posts: 488
Joined: 09 Jun 2009, 14:49
Location: London, UK

Proximity weight accumulate

Post by Tekano » 23 Oct 2009, 00:56

A friend just requested this (and how to connect the compound) so here is the compound and an example scene.

Basically it needs an object with a simulated Ice Tree and a weight map. A fresh empty one which is connected to 'Proximity Weightmap name' and some Geometry that will be in 'proximity' to this.

Image
You do not have the required permissions to view the files attached to this post.
Last edited by Tekano on 23 Oct 2009, 11:06, edited 1 time in total.
Gossip is what no one claims to like, but everybody enjoys.

User avatar
Rork
Posts: 1359
Joined: 09 Jul 2009, 08:59
Location: Close to The Hague, Netherlands

Re: Proximity weight accumulate

Post by Rork » 23 Oct 2009, 10:11

Very nice :)

Thanks for sharing this. Now if I only had the time to properly dive into ICE :((

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

User avatar
Boris
Posts: 67
Joined: 25 May 2012, 16:35
Location: R&M

Re: Proximity weight accumulate

Post by Boris » 09 Oct 2012, 20:38

Thank you, it's useful ! :) ;)
Oops ,something went wrong :D