Make Rocks compound

Chris_TC
Posts: 411
Joined: 22 Mar 2010, 17:43

Make Rocks compound

Post by Chris_TC » 25 Jun 2011, 00:35

On the Base somebody asked for a rock generator. I couldn't resist slapping something together. I did this in about 2 hours, so there's definitely room for improvement. Feel free to dive into the compound, it's well organized and not particularly complicated, there are just a lot of randomizers.

Image

Some notes:
*Compound should be applied to an empty polymesh with a non-simulated ICE Tree
*Detail can be set to 0 if simple rocks are good enough
*UniqueRocks slow down the compound more than TotalRocks.
*Size, position and orientation are randomized regardless of UniqueRocks: even 1 unique rock gives a lot of variation.
*Due to how I've wired it up, TotalRocks is only an estimate. This could be improved.
*I have not added UVs
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Hirazi Blue
Administrator
Posts: 4972
Joined: 04 Jun 2009, 12:15

Re: Make Rocks compound

Post by Hirazi Blue » 25 Jun 2011, 10:10

(Couldn't resist:) You rock!!! :-bd
...

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SamHowell
Posts: 364
Joined: 09 Jun 2009, 14:09
Location: Birmingham

Re: Make Rocks compound

Post by SamHowell » 27 Jun 2011, 10:05

I really could have done with this over the past 6 months. Very usefull for filling up those empty landscapes quickly.

Fantastic stuff. Thankyou very much.