Let's remove Quaternions from every 3D Engine
http://marctenbosch.com/quaternions/
I haven't had a chance read this really.
What implications does this have for XSI if any?
Let's remove Quaternions from every 3D Engine
Re: Let's remove Quaternions from every 3D Engine
Quaternions are computationally inexpensive. Thats why they are used.
They are hard to grasp because they are 4 dimensional.
https://www.youtube.com/watch?v=zjMuIxRvygQ
They are hard to grasp because they are 4 dimensional.
https://www.youtube.com/watch?v=zjMuIxRvygQ
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