Hi,
Is there a way to combine syflex cloth simulation and curve simulation (ice)?
I want to make a balloon(cloth) held by a rope(curve).
Cheers,
Wim
cloth and curve in one sim?
Re: cloth and curve in one sim?
I think your best bet would be to use Momentum which supports both ropes aswell as soft bodies and makes attaching pretty easy (don't know if rope attaching works with softbodies though)
Re: cloth and curve in one sim?
Late reply.
In momentum this would work. You can make the balloon a softbody, the curve a rope and use a rigid body constraint to attach the balloon to the rope.
There is a tutorial scene for that specific problem with attaching a softbody to a rope.
In momentum this would work. You can make the balloon a softbody, the curve a rope and use a rigid body constraint to attach the balloon to the rope.
There is a tutorial scene for that specific problem with attaching a softbody to a rope.
Re: cloth and curve in one sim?
Thanks, I don't have momentum, i'll try with syflex curve and cloth, than animate the connection with the balloon by hand, should not to difficult, it's just that i want lots of balloons.
Re: cloth and curve in one sim?
Hi forton, did you figured it out? i'm having the same problem.
Eu é que tou com cenas? Tu é que tás com cenas!
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Re: cloth and curve in one sim?
No if you mean the simulated balloon pulling the rope, and the rope holding the balloon.
Here's a scene that comes close for some situations, the null is holding the base of the balloon and is constrained to the end of the curve, the curve has negative gravity instead of the balloon.
Cheers, Wim
Here's a scene that comes close for some situations, the null is holding the base of the balloon and is constrained to the end of the curve, the curve has negative gravity instead of the balloon.
Cheers, Wim
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