cloth and curve in one sim?

Discussions about simulation, hair and cloth in SOFTIMAGE©
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forton
Posts: 210
Joined: 25 Nov 2011, 17:57

cloth and curve in one sim?

Post by forton » 03 Oct 2012, 12:13

Hi,

Is there a way to combine syflex cloth simulation and curve simulation (ice)?
I want to make a balloon(cloth) held by a rope(curve).

Cheers,
Wim

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ace63
Posts: 176
Joined: 07 Jun 2009, 12:30

Re: cloth and curve in one sim?

Post by ace63 » 09 Oct 2012, 14:39

I think your best bet would be to use Momentum which supports both ropes aswell as soft bodies and makes attaching pretty easy (don't know if rope attaching works with softbodies though)

Helli
Posts: 211
Joined: 04 Jun 2009, 11:21

Re: cloth and curve in one sim?

Post by Helli » 20 Nov 2012, 15:34

Late reply.

In momentum this would work. You can make the balloon a softbody, the curve a rope and use a rigid body constraint to attach the balloon to the rope.
There is a tutorial scene for that specific problem with attaching a softbody to a rope.

forton
Posts: 210
Joined: 25 Nov 2011, 17:57

Re: cloth and curve in one sim?

Post by forton » 21 Nov 2012, 19:20

Thanks, I don't have momentum, i'll try with syflex curve and cloth, than animate the connection with the balloon by hand, should not to difficult, it's just that i want lots of balloons.

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spurv
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Re: cloth and curve in one sim?

Post by spurv » 23 Jan 2013, 15:21

Hi forton, did you figured it out? i'm having the same problem.
Eu é que tou com cenas? Tu é que tás com cenas!
http://lickingtheice.tumblr.com
http://www.mariodomingos.com

forton
Posts: 210
Joined: 25 Nov 2011, 17:57

Re: cloth and curve in one sim?

Post by forton » 24 Jan 2013, 15:15

No if you mean the simulated balloon pulling the rope, and the rope holding the balloon.
Here's a scene that comes close for some situations, the null is holding the base of the balloon and is constrained to the end of the curve, the curve has negative gravity instead of the balloon.

Cheers, Wim
Attachments
balloon_curve.zip
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