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Face weighted Normals Compound
Posted: 18 Aug 2018, 12:58
by gaboraa
Face Weighted Normals aka weighted normals. This concept is super-duper important in game industry and I haven't found any plugin or script to adjust the face weighted normals. Maya has this feature called "set to face" but we don't have it by default. So recently I found rray's approach to the issue and created a separate Ice Node.
Here is an example what it does:
To use it you must add user normals before you apply the compound to the mesh.
Re: Face weighted Normals Compound
Posted: 19 Aug 2018, 14:13
by rray
Cheers, makes sense to have it compounded. FWN should be the default implementation for all kinds of viewports
Re: Face weighted Normals Compound
Posted: 21 Aug 2018, 03:41
by Draise
Very handy.
Re: Face weighted Normals Compound
Posted: 12 Dec 2018, 15:22
by Grubber
Thank you very much!
Re: Face weighted Normals Compound
Posted: 10 May 2020, 21:23
by nghia59
You guys should check out the User Normal Translator. Its actually the best one out there.
https://vimeo.com/115104048
It was probably used for Guilty Gear XRD.
https://www.youtube.com/watch?v=yhGjCzxJV3E
In case anyone was wondering, in games currently, we're moving away from the high to low bakes and now face weighting and using a lot of 2D normal mapping solutions for hard surface to save time and be more efficient with texture space.
Re: Face weighted Normals Compound
Posted: 11 May 2020, 15:02
by gaboraa
True, mesh decals, and 2d normal atlases are the new norms in detailing game props, used extensively in Star Citizen for example.