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Retiming Alembic = crash

Posted: 18 Mar 2018, 12:31
by sant0s
Hello :)

I have a question about retiming almbic.
I exported a pointcloud with strands as alembic and than imported the file.

Now I thought, I could put a "Multiply by Scalar" behind the "current frame" and make it slower or faster.
As soon as I press play button, it crashes.

Is that not possible? Is there a way, to slow down alembic another way or is that just not logical?

Thx alot! :)

Re: Retiming Alembic = crash

Posted: 18 Mar 2018, 12:43
by sant0s
ah okay, I found out its the "generate strand trails" compound that makes problems.
I removed that compound and it works like a charme. :)