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turbulize mesh - via weight maps ?
Posted: 27 Oct 2017, 15:53
by thorsnuts
Hello,
I'm trying to achieve a look using turbulize mesh, but I'd like to break it up using weight maps - So certain areas are effected and others not.
Is this possible?
thank you
Re: turbulize mesh - via weight maps ?
Posted: 27 Oct 2017, 16:01
by rray
you can use a scalar to 3d vector to convert your weightmap to the variance
Re: turbulize mesh - via weight maps ?
Posted: 27 Oct 2017, 16:45
by thorsnuts
Hello,
Thank you for the time. So I ran into a problem where the Value of the Get Weight map node is Black and doesn't plug into the Scalar node
Re: turbulize mesh - via weight maps ?
Posted: 27 Oct 2017, 16:46
by thorsnuts
Another question would be how to control the Variance number once it's pluged in?
Re: turbulize mesh - via weight maps ?
Posted: 27 Oct 2017, 17:00
by rray
you'll have to double click the blue weightmap node, then select the "weights" parameter with the explorer.
If you want to modify the strength, you can put a multiply node between "scalar to 3d vector" and "turbulize mesh", and edit the multiplication vector
Re: turbulize mesh - via weight maps ?
Posted: 27 Oct 2017, 17:14
by thorsnuts
Awesome... thanks!!!.
Works lovely
Thanks for the time