Page 1 of 1

turbulize mesh - via weight maps ?

Posted: 27 Oct 2017, 15:53
by thorsnuts
Hello,

I'm trying to achieve a look using turbulize mesh, but I'd like to break it up using weight maps - So certain areas are effected and others not.

Is this possible?

thank you

Re: turbulize mesh - via weight maps ?

Posted: 27 Oct 2017, 16:01
by rray
you can use a scalar to 3d vector to convert your weightmap to the variance
Image

Re: turbulize mesh - via weight maps ?

Posted: 27 Oct 2017, 16:45
by thorsnuts
Hello,

Thank you for the time. So I ran into a problem where the Value of the Get Weight map node is Black and doesn't plug into the Scalar node

Re: turbulize mesh - via weight maps ?

Posted: 27 Oct 2017, 16:46
by thorsnuts
Another question would be how to control the Variance number once it's pluged in?

Re: turbulize mesh - via weight maps ?

Posted: 27 Oct 2017, 17:00
by rray
you'll have to double click the blue weightmap node, then select the "weights" parameter with the explorer.

If you want to modify the strength, you can put a multiply node between "scalar to 3d vector" and "turbulize mesh", and edit the multiplication vector

Re: turbulize mesh - via weight maps ?

Posted: 27 Oct 2017, 17:14
by thorsnuts
Awesome... thanks!!!.

Works lovely

Thanks for the time