Re: Animation and Rigging in Softimage after years
Posted: 07 Jan 2017, 13:26
i'm not saying having good performance is bad! Im happy when i can playback my rig smooth . I hate when i need to wait 1 min per frame for houdini fem solver to calculate, and would love to have it realtime.Mathaeus wrote:
But! You, as the only one in this thread to mention real maya ability, didnt name something like this https://www.youtube.com/watch?v=j9X_kgc7-R8, or bunch of others cool thing coming in tons year after the year from siggraph. Instead you named ability to smoothly animate with sds on and 3 quaternion methods. And its not the rock into your yard! Its the situation where there is no real competition, as i already said.
it may sound to good to be true, but i use RMB in both viewport and graph editor, which is blender default settings. By the way, calling playback performance a minor thing i was actually an XSI apologet, not blender (since blender has openCl deformations, and yes, because i'm crawling low in the bushes with my rigs, not having 2000 entities in them). And blender has more serious flaws, like old dependecies graph (new one is an option through command line but its raw and not very usable)Mathaeus wrote:When we already about, which mode of 'select with' you'd prefer in Blender. LMB for viewport which then it is RMB for graph editor or, RMB for viewport which then it is LMB for graph editor.