I was wondering this at the very beginning and still do
Posted: 07 Nov 2016, 15:58
Is there a way in any software or plugin to force subdivision surface points to lie on another object? I dont know, maybe some fancy recursive algorithm which tries to push points slightly back and forth on each iteration probing if SubD object conforms more to underlying object...
I've tried TurboReverse plugin for 3dsmax, reversing freezed and shrinkwrapped subd, but result are not good. it only works well with freezed subd without any modifications.
Regular push is also not suitable, because i'm trying to end up with really low-poly, easy-to-modify subD cage as a retopo stage.
I've tried TurboReverse plugin for 3dsmax, reversing freezed and shrinkwrapped subd, but result are not good. it only works well with freezed subd without any modifications.
Regular push is also not suitable, because i'm trying to end up with really low-poly, easy-to-modify subD cage as a retopo stage.