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Re: What are you working on?

Posted: 14 May 2016, 22:39
by FXDude
Nice Work! Look alot like PC cooling components, and as you say in one of them, the hidden lines make it looks drawn.

Re: What are you working on?

Posted: 09 Jun 2016, 19:15
by nodeway
Small update. This is public release candidate video of V-HACD Toolkit:
https://vimeo.com/170023651
password: vhacd

I will still work on this video thru weekend, but this shows at what stage currently the project is.
nodeway wrote:I'm working on couple tools to speedup my realtime workflow. One of them in preview video below:
https://vimeo.com/156542849
password: vhacd

Re: What are you working on?

Posted: 09 Jun 2016, 21:38
by Draise
Produciton Proposal WIP - Softimage ICE

This is a short little introduction and summery of what I have been working on lately: a dynamic production proposal data flow system.

I started it in Excel, found I didn't get the dynamic scalability I needed. Started the node data flow in Blender with Animation Nodes, found it not very optimized, so decided to build it with ICE in Softimage.

The great thing about building this system is the ability to later create Motion Graphics with said data.
I have tested out my system to calculate a small motion graphics project, and it works! It saves me so much time and helps me calculate costs that are based more off reality. Beautiful. It is starting to make quotations fun.
So yeah! That is a bit of what I have been working on lately, other than completing another animation for North Bayou (some Screen Stands). The clients were happy, though I have to add a couple of things and do one fix. That screen stand animation I do either in trueSpace or with softimage rendered over GPU with Mach Studio Pro (I don't have Redshift or CUDA cards just yet...)

Re: What are you working on?

Posted: 20 Jul 2016, 03:01
by nodeway
V-HACD plugin is released!


If you need this type of functionality, it's available for download under https://github.com/nodeway/missingscrolls-lib.
Home directory contains scripts, assets, icons and DLL file compiled for latest production build 15.5.523.
To have it working on other builds you need to compile it yourself by using files from Source directory. I added there instructions on how to do that on Windows, without messing with project files, for those of you who are non-coders. Hopefully they are clear enough for you do handle it with ease.

You will find there also two other nodes. One is my old tool Align Points:


and the last one is a Extended Null which adds possibility to add description to the node.

Re: What are you working on?

Posted: 20 Jul 2016, 23:52
by xsi_fanatic
Ninja training material

Re: What are you working on?

Posted: 06 Mar 2017, 03:14
by mc_axe
ima working on this (R3D)
Image

and this (MR toon)
Image

And because everything has watermarks nowadays i also re did this
litl greedy fella right here(MR toon)
Image

Re: What are you working on?

Posted: 07 Mar 2017, 20:54
by Draise
Image

Worked on this with MC_Axe and Memo. Making an animation, paying the bills.

Re: What are you working on?

Posted: 29 Apr 2017, 19:41
by mc_axe
Whatever that is

Image
Image

Re: What are you working on?

Posted: 12 May 2017, 17:51
by Draise
Image

I started playing around with DAZ studios, then into Softimage to build a somewhat pixaresque looking pixie kid thing. The head was rather realistic at first, and now it is not. Did it as a hair learning base - learning XSI hair.

Image

I noticed some people use strands for hair? Are there any good tutorials on that?

Re: What are you working on?

Posted: 25 Jul 2017, 01:50
by sirdavid32
I was rigging 2D mouths..

Re: What are you working on?

Posted: 30 Jul 2017, 23:34
by mc_axe
Attempting a futuristic camera, still trying to figure out the general shape
Image

Re: What are you working on?

Posted: 31 Jul 2017, 15:11
by Draise
Nice one! I noticed you're using Epic pen as a grease pencil? Pretty cool!

Re: What are you working on?

Posted: 21 Feb 2018, 19:17
by sant0s
hey,
just working on some planet shots.

was focusing, to get depth into the ocean.
used a bathymetry geometry below the water and than the single scatter to get depth.
the clouds are made with the new ray traced SSS in Redshift.

less than 2 minutes pre frame on HD. love it. :)

europe_wip_no_clouds_v1a.jpg
europe_wip_v1.jpg
earth_with_deep_water_wip.jpg

Re: What are you working on?

Posted: 22 Feb 2018, 19:26
by rray
Very realistic!

If you have access to elevation data for the whole world including oceans you could probably get some interesting renders, for example have the ocean water almost clear with some refraction to have it look like a little pond :)

Re: What are you working on?

Posted: 23 Feb 2018, 09:26
by Rork
Nice!

How did you set up the clouds?

rob

Re: What are you working on?

Posted: 23 Feb 2018, 09:55
by sant0s
Moin :)

@rray, actually you can get all the data on the NASA page.
Or downloading data with QGIS and than using a wms/ogc/wmts/vms service, there an many free ones that provide cool data.
Here you get lots of crazy stuff: https://visibleearth.nasa.gov/view_cat. ... oryID=1484


@Rork
Thats a sphere with displacement and opacity, driven by the same texture, also one of the NASA textures.
The material is without reflection or anything, just ray traced SSS on 1.
clouds_setup.jpg