Workflow question regarding channels and passes
Posted: 01 Oct 2014, 17:16
Since I need to work closer with Nuke in the future I wonder about some workflow issues.
First, setting up all the render channels and passes for a scene seems to be tedious task. If this is done once, which way would I be able to reuse this scene? Looks stupid to do this each time for every new scene.
In terms of naming conventions: What is the best way to do this? Name each render only "Diffuse_xxxx" and point Nuke to a folder in oder to load the same stuff into a compositing script without the need to point each Read node to a certain file? Seems might cause a lot of trouble on the HDD if you want to move files, since there is no reference in their name referencing the scene they are coming from. But wouldn't it cause tedious work in Nuke if there is always a different "prefix" in front of the channel name?
If somebody went to these thinks before and could shed some light, I'd be glad!
Cheers
Thomas
First, setting up all the render channels and passes for a scene seems to be tedious task. If this is done once, which way would I be able to reuse this scene? Looks stupid to do this each time for every new scene.
In terms of naming conventions: What is the best way to do this? Name each render only "Diffuse_xxxx" and point Nuke to a folder in oder to load the same stuff into a compositing script without the need to point each Read node to a certain file? Seems might cause a lot of trouble on the HDD if you want to move files, since there is no reference in their name referencing the scene they are coming from. But wouldn't it cause tedious work in Nuke if there is always a different "prefix" in front of the channel name?
If somebody went to these thinks before and could shed some light, I'd be glad!
Cheers
Thomas