This topic is related to this topic:
(watching the screenshots should be enough to get an idea)
http://www.si-community.com/community/v ... 697#p45697
In short, i work on a anamorphosis, and i need a flat version of the 3d.
This is what i do now:
To explain, i have a "3d" version and a "flat" version, I use a camera projection to position the image.
Then I freeze the Texture Projection and change the point positions to the one of the flat one so i have a idea how the print would look.
In detail:
1. I copy the ICE tree cause the ICE tree is gone when i freeze the texture projection.
2. Freeze the texture projection
3. Create a new ICE Tree
4. Past the copied ICE tree and connect it (this makes it flat, like a paper to print)
5. Look at the result and press ctrl+z a lot of times to undo all steps.
6. Make some changes and start back at 1.
What i think would be best is have a flat model that takes the texture projection from the 3d model.
This way I never have to freeze the texture projection. Could it be done like that?
need help of how to improve workflow
Re: need help of how to improve workflow
hi,
Are you aware than you can control and create texture projection with ice ? plus projecting from a point use just very simple maths.
The solution for you is simple and use just one object and ice tree with 2 steps
1. create you texture projection from a point (vector)
2. flat you points
but... hey you have other solutions here's somes:
1. use an ice tree to simply copy the texture projection from your deformed object to you flat object (get data .... texture projection uvw -> switch context -> set data self texture projection etc...
2. do the same without ice at all with one object and use a morph (shape key)
etc...
;-)
Are you aware than you can control and create texture projection with ice ? plus projecting from a point use just very simple maths.
The solution for you is simple and use just one object and ice tree with 2 steps
1. create you texture projection from a point (vector)
2. flat you points
but... hey you have other solutions here's somes:
1. use an ice tree to simply copy the texture projection from your deformed object to you flat object (get data .... texture projection uvw -> switch context -> set data self texture projection etc...
2. do the same without ice at all with one object and use a morph (shape key)
etc...
;-)
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- Posts: 131
- Joined: 21 Oct 2012, 15:36
Re: need help of how to improve workflow
Hey, i'm not good in ICE or softimage at all.
I tried:
However, my result has a different scale. As can be seen on the attached image.
Why is that?
If it helps I can send the scene file.
I tried:
since that came the closest to my understanding.1. use an ice tree to simply copy the texture projection from your deformed object to you flat object (get data .... texture projection uvw -> switch context -> set data self texture projection etc...
However, my result has a different scale. As can be seen on the attached image.
Why is that?
If it helps I can send the scene file.
Re: need help of how to improve workflow
ok, here is the scene you need a shape where your paper is folded (create the shape then delete the cluster shape combiner)
https://www.dropbox.com/sh/1a2bl66q2rrb ... zUU-QApZqa
https://www.dropbox.com/sh/1a2bl66q2rrb ... zUU-QApZqa
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- Posts: 131
- Joined: 21 Oct 2012, 15:36
Re: need help of how to improve workflow
Sorry for the late reply.
I tried to open the scene but it says I need to load it from version 1300 so I guess your softimage version is newer.
I tried to recreate it but I don't have the CameraProjection Compound.
I tried to open the scene but it says I need to load it from version 1300 so I guess your softimage version is newer.
I tried to recreate it but I don't have the CameraProjection Compound.
Re: need help of how to improve workflow
Hi, sorry but why do you need all that in the first place?
What if you..
- Got a grid,
- set a default flat shape as it is, and then save another shape deformed as desired,
- Created a camera projection on the deformed shape
- and then froze that projection,
then could'nt you mix between between flat/deformed as desired?
What if you..
- Got a grid,
- set a default flat shape as it is, and then save another shape deformed as desired,
- Created a camera projection on the deformed shape
- and then froze that projection,
then could'nt you mix between between flat/deformed as desired?
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