need help of how to improve workflow

General questions and troubleshooting SOFTIMAGE©
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clankill3r
Posts: 131
Joined: 21 Oct 2012, 15:36

need help of how to improve workflow

Post by clankill3r » 08 Jul 2014, 21:44

This topic is related to this topic:
(watching the screenshots should be enough to get an idea)
http://www.si-community.com/community/v ... 697#p45697

In short, i work on a anamorphosis, and i need a flat version of the 3d.

This is what i do now:


To explain, i have a "3d" version and a "flat" version, I use a camera projection to position the image.
Then I freeze the Texture Projection and change the point positions to the one of the flat one so i have a idea how the print would look.

In detail:

1. I copy the ICE tree cause the ICE tree is gone when i freeze the texture projection.
2. Freeze the texture projection
3. Create a new ICE Tree
4. Past the copied ICE tree and connect it (this makes it flat, like a paper to print)
5. Look at the result and press ctrl+z a lot of times to undo all steps.
6. Make some changes and start back at 1.

What i think would be best is have a flat model that takes the texture projection from the 3d model.
This way I never have to freeze the texture projection. Could it be done like that?

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: need help of how to improve workflow

Post by NNois » 09 Jul 2014, 03:19

hi,
Are you aware than you can control and create texture projection with ice ? plus projecting from a point use just very simple maths.

The solution for you is simple and use just one object and ice tree with 2 steps
1. create you texture projection from a point (vector)
2. flat you points

but... hey you have other solutions here's somes:

1. use an ice tree to simply copy the texture projection from your deformed object to you flat object (get data .... texture projection uvw -> switch context -> set data self texture projection etc...

2. do the same without ice at all with one object and use a morph (shape key)

etc...

;-)

clankill3r
Posts: 131
Joined: 21 Oct 2012, 15:36

Re: need help of how to improve workflow

Post by clankill3r » 09 Jul 2014, 12:16

Hey, i'm not good in ICE or softimage at all.

I tried:
1. use an ice tree to simply copy the texture projection from your deformed object to you flat object (get data .... texture projection uvw -> switch context -> set data self texture projection etc...
since that came the closest to my understanding.

However, my result has a different scale. As can be seen on the attached image.
Why is that?

If it helps I can send the scene file.
Attachments
The result.
The result.
The ICE tree
The ICE tree

NNois
Posts: 754
Joined: 09 Jun 2009, 20:33

Re: need help of how to improve workflow

Post by NNois » 09 Jul 2014, 13:36

ok, here is the scene you need a shape where your paper is folded (create the shape then delete the cluster shape combiner)
https://www.dropbox.com/sh/1a2bl66q2rrb ... zUU-QApZqa
Attachments
CameraProjB.JPG
CameraProjA.JPG

clankill3r
Posts: 131
Joined: 21 Oct 2012, 15:36

Re: need help of how to improve workflow

Post by clankill3r » 18 Jul 2014, 13:46

Sorry for the late reply.

I tried to open the scene but it says I need to load it from version 1300 so I guess your softimage version is newer.

I tried to recreate it but I don't have the CameraProjection Compound.

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FXDude
Posts: 1129
Joined: 19 Jun 2012, 21:59

Re: need help of how to improve workflow

Post by FXDude » 18 Jul 2014, 16:10

Hi, sorry but why do you need all that in the first place?

What if you..

- Got a grid,

- set a default flat shape as it is, and then save another shape deformed as desired,

- Created a camera projection on the deformed shape

- and then froze that projection,

then could'nt you mix between between flat/deformed as desired?

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