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Re: Create Grass

Posted: 03 Dec 2009, 14:07
by nassosy
Thanks everyone,
the main reason i uploaded this compound is that
it works on curved surfaces (torus) as well as it does
on planar ones (grid).

from the the few render tests i did,
i would say that strands have a slight advantage

Re: Create Grass

Posted: 03 Dec 2009, 14:51
by Squizmek
nassosy wrote: from the the few render tests i did,
i would say that strands have a slight advantage
cool, thanks again for sharing.

Re: Create Grass

Posted: 08 Dec 2009, 14:41
by nassosy
I did some more tests here are the results on my 6GB Ram Core 2 Quad with 2010sp1 64bit:

(with Raytraced Shadows)
65000 hairs 0:03:53.24
146561 strands 0:00:24.99

(with 1024 Shadow Map, looks like crap though)
65000 hairs 0:00:49.73

(with 2048 Volumic Shadow Map)
65000 hairs 0:00:15.60
146561 strands 0:00:28.58

(with 4096 Volumic Shadow Map)
65000 hairs 0:00:19.08
146561 strands 0:00:39.03

Re: Create Grass

Posted: 16 Dec 2009, 19:50
by Squizmek
wow, looks like it's really fast for raytracing!

Re: Create Grass

Posted: 14 May 2010, 22:03
by Maximus
i have a problem here :D
i dont get why it renders some strands completely black, like they have some normals issue or lack of color attribute, i didnt do anything

i didnt do any customization stuff i just create a grid, create a pointcloud, then create -> ice tree and imported the compound.
plugged the get grid to surface input and render it.

any clue? i'm a grass fanboy and i'm loving this compound :D

further investigation took me to find out that this issue happens with mental ray sun and sky, when you create sky/sun seutp you get this issue. is there any way to have them work with sky/sun setup? or i'm doing something wrong.

deleted sun and it still doing it, now i got rid of the environment and the problem's gone. re-plugged environment and it renders some black strands, so its bound to environment..

Image

thanks!

Re: Create Grass

Posted: 15 May 2010, 01:21
by nassosy
That's weird i never had any problems with sun/sky setup
(using Pass->Edit->Initialize Sky Shader)
maybe its the way you create your sun/sky

care to share a scene file?

Re: Create Grass

Posted: 15 May 2010, 01:23
by nassosy
here is the 2011 scene

Re: Create Grass

Posted: 15 May 2010, 01:54
by Maximus
i downloaded your scene and the problem is there too, you gotta activate final gather, thats what i did with your scene, set gamma 2.2 in exposure shader and f-stop at 8 to see better.
it seems it has some problem with FG?
i'm uploading my scene in a moment

Re: Create Grass

Posted: 15 May 2010, 13:50
by nassosy
The problem seems to be with the grass normals looking on the wrong side :
' WARNING : RCFG 0.6 warn 542002: angle between normal and geometry normal > 90 degrees

the only solution i found is setting the Mode to "Expert"
and the "Filter Size = 0"

Re: Create Grass

Posted: 15 May 2010, 15:38
by Maximus
oh thats fine, i use expert with 0 0 quite often for exteriors, so it should work :)

i'll check it in a bit

Re: Create Grass

Posted: 13 Jun 2010, 21:33
by Maximus
viewtopic.php?f=25&t=752

used for the grass here,thanks again for this awesome compound, i had so much fun :D

Re: Create Grass

Posted: 17 Jun 2010, 12:58
by nassosy
Here is a sample for those having difficulties.

Re: Create Grass

Posted: 22 Oct 2010, 10:54
by Ramon
SI 2011 AP 64 bit
when load compoud error
// WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [Randomize Around Value 0].Variance
// WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [Randomize Around Value 3].Variance
// WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [Randomize Around Value 14].Variance
// WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [Randomize Around Value 16].Variance
// WARNING : 3000-EDIT-AddICECompoundNode - Could not set value on [Randomize Around Value 17].Variance
not work bend and rand angle
ok reconnect node bend strands after self strand size and color and it work! strange

Re: Create Grass

Posted: 27 Oct 2010, 15:32
by julius
did anyone try to create animated grass with this compound?

Re: Create Grass

Posted: 25 Jan 2011, 20:00
by joquer
When I set the Attribute_Color to StrandColor it is not bend, but when it is set to Color, The blades are bended. I do not understant why tweaking the render_tree changes the shape of the blades?

I tried to reconnect the node bend strands before self strand size and color, as it was connected after, and I have bended blades again but no more color.
:(

I am using Softimage 9.5 64 bit (2011 Subscription Advantage...)

JoQ

Re: Create Grass

Posted: 22 Jun 2011, 13:38
by Loki
Hallo

Anyone knows how can I use a texture to color the grass made with this compound?