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Disabling Lightmaps in a Material Override

Posted: 07 Feb 2013, 18:16
by MedAnimator_X
So, I have a partition with my object in it. I was to do an incidence pass by overriding the surface of the material.

Here's the SSS material I'm overriding
Image

Here's where I am thus far:

Image

The partition has a material override and I plugged the incidence into the surface. My question is: How do I disable the lightmap it's writing? I'f im doing a quick/simple incidence pass I don't want it spitting out lightmaps while it does it. Typically I've just duplicated the shader/got rid of the lightmapwrite/threw it on the object's partition but I was wondering if there was a way to do it with override since it would save tons of time for me rather than duplicating and tweaking individual shaders for each object.

Re: Disabling Lightmaps in a Material Override

Posted: 08 Feb 2013, 12:17
by Hirazi Blue
An override won't work AFAIK, you could however assign your render pass its very own local Mental Ray and disable the creation of lightmaps in the local render options.
;)

Re: Disabling Lightmaps in a Material Override

Posted: 08 Feb 2013, 17:57
by MedAnimator_X
OH...... haha. Never thought of that, yup, that worked perfect and now my render is nice and fast! :) Thanks so much!