Page 3 of 3

Re: Texture Instancing Compound

Posted: 06 Jun 2013, 18:51
by Pancho
How do you create a "shared Material"?. I just assign the same texture once to the cloud and once to the mesh. On reload the information transfer seems to be broken and the preview doesn't look right. So, how do I do this correctly?

Cheers

P.S.: I use the instancer on a very large mesh. What is strange is that the bump map (also instanced) displaces the color texture. So you don't get only the bump illusion, but also a distoreted texture. Bump map value is about 100 in the bump map node. Is there a way to avoid this?

Re: Texture Instancing Compound

Posted: 07 Jun 2013, 20:31
by Pancho
O.k., after some initial errors I get it to work. What still bothers me is that the bump map screws up the color map. Is there anything one can do about it?

The color map seems to be displaced so it ends up grainy, like sand. The inital map is not any more recognizable. The bump amount mini- or maximizes this effect. This should definitely not happen.

Any ideas?

Cheers!

Re: Texture Instancing Compound

Posted: 09 Jun 2013, 18:26
by rray
I'm lost. Are you using a bump map setup like Paul does in his tex instancer videos or a different one? Best would probably if I had the scene to look at.