Re: Texture Instancing Compound
Posted: 06 Jun 2013, 18:51
How do you create a "shared Material"?. I just assign the same texture once to the cloud and once to the mesh. On reload the information transfer seems to be broken and the preview doesn't look right. So, how do I do this correctly?
Cheers
P.S.: I use the instancer on a very large mesh. What is strange is that the bump map (also instanced) displaces the color texture. So you don't get only the bump illusion, but also a distoreted texture. Bump map value is about 100 in the bump map node. Is there a way to avoid this?
Cheers
P.S.: I use the instancer on a very large mesh. What is strange is that the bump map (also instanced) displaces the color texture. So you don't get only the bump illusion, but also a distoreted texture. Bump map value is about 100 in the bump map node. Is there a way to avoid this?