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Re: VorleX Muscle System

Posted: 30 Jan 2013, 15:58
by Falam
Sherkon wrote:McNistor sometime ago I've beta-tested the 2.0 version on the shoulder girdle muscles.
I think it works fine although usually there are a lot of problems with these muscles

It looks good, implementing it to a custom rig still looks daunting.

Re: VorleX Muscle System

Posted: 30 Jan 2013, 16:09
by gustavoeb
I agree with McNistor, while the belly case is a extreme situation and it was nicely presented, real use cases are much better to evaluate the thing...
So those last two videos you posted are much better, IMHO, to see what this is all abot. Results look quite nice really!

Re: VorleX Muscle System

Posted: 10 Sep 2013, 00:02
by greysmith
Really looking forward to testing the Vorlex Muscle System on a couple of characters I've been working on. Here are some screenshots for the first one the first one:

Image


Image


Image


And the rig as it currently stands: https://vimeo.com/73976890


My biggest concern right now is getting good deformation in the upper body / shoulder area since the rest will be fully clothed most of the time. I'll post results as we make progress!


Cheers!

Re: VorleX Muscle System

Posted: 10 Sep 2013, 09:40
by druitre
It looks great (also the rig), would you consider giving it it's own thread so ppl can follow your progress?

Re: VorleX Muscle System

Posted: 31 Jan 2014, 16:35
by kosyan
The 2.01 PRO update came out.

New features include:
  • Skin Smooth option improved
  • New Skin Cage tool implemented
  • Skin Weighting compound removed (integrated into the Skinning compound)
  • Opportunities on work with the Shape Key animation expanded
HD Quality >>


Cheers.

Re: VorleX Muscle System

Posted: 18 Sep 2014, 21:23
by kosyan
Salut friends,
As promised, the Start and Target Raycast Shape Key Creation Technique for the entire body has been added to the documentation.

Download >>

Re: VorleX Muscle System

Posted: 18 Sep 2014, 21:39
by kosyan

Re: VorleX Muscle System

Posted: 18 Sep 2014, 21:50
by Draise
:-o :-o :-o :-o

That is very cool, and very future proof potentially, lovely stuff.

Re: VorleX Muscle System

Posted: 19 Sep 2014, 00:15
by kosyan
Draise wrote::-o :-o :-o :-o

That is very cool, and very future proof potentially, lovely stuff.
Thanks for the encouraging words

Re: VorleX Muscle System

Posted: 19 Sep 2014, 07:47
by wireframex
Very cool job you've done :-bd

Re: VorleX Muscle System

Posted: 24 Sep 2014, 03:01
by kosyan
Hi friends,
There's good news for you! The 2.01 version of the plugin is now free!

Download >>

Image

Re: VorleX Muscle System

Posted: 24 Sep 2014, 09:08
by Rork
Thanks!! :-bd

Re: VorleX Muscle System

Posted: 24 Sep 2014, 13:10
by Draise
WOW!

I was just on my bike home thinking "wow, would be great to give this system a try on a shoulder or something!" And GOOD morning!!! Thanks!!!!!!

Re: VorleX Muscle System

Posted: 24 Sep 2014, 13:36
by telepatam
That is very generous of you, amazing work :O
Thank you.

Re: VorleX Muscle System

Posted: 24 Sep 2014, 17:57
by FXDude
Very fitting choice of pose for something like that, like a dance of joy! :] :ymparty:

Re: VorleX Muscle System

Posted: 24 Sep 2014, 18:11
by kosyan
Draise wrote:WOW!

I was just on my bike home thinking "wow, would be great to give this system a try on a shoulder or something!" And GOOD morning!!! Thanks!!!!!!
Heh, you're welcome! :)
But I think man, you can make the common mistake. Beginners often set themselves great tasks, can not cope with them, and give up.
Starting study of the muscle setup with shoulder girdle it's like trying to play the third concert of Rachmaninoff on the 1st course of music school

Shoulder muscles are very complex to configure. Because the shoulder joint, unlike the others, is bent in all directions, and more than 180 degrees. And is twisted. And consists of 3 interrelated muscles (and a few more outgoing muscles). In addition the shoulder rig you see in the video is made in the 3.0 version (and is relatively complex inside).

I think a muscular rigging - it's much more sophisticated matter than regular character rigging. So we recommend, as in any business, start with very simple things. First, set up a couple of simple fusiform muscles, then another couple, and so on.

Anyway wish you good luck. Long way to Fuji starts with the first step.