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Re: VorleX Muscle System

Posted: 13 Jul 2012, 15:26
by willp
what happened to this?

I'd love to use it but it seems to have been discontinued

any news?

Re: VorleX Muscle System

Posted: 13 Jul 2012, 17:46
by SamHowell
willp wrote:what happened to this?

I'd love to use it but it seems to have been discontinued

any news?
+1

Re: VorleX Muscle System

Posted: 13 Jul 2012, 18:04
by hidalgo
Actually as far as i know those guys are at work on this super tool, theyre very patience as i am trying to use theyre systems with some "alternative" methode on face rigging for a short movie i am working on this will differentiates from anything actually avaiable on the market.

Re: VorleX Muscle System

Posted: 28 Jul 2012, 00:38
by kosyan
SamHowell wrote:
willp wrote:what happened to this?

I'd love to use it but it seems to have been discontinued

any news?
+1
Salute!
You should not have to worry. The work is going on. There are some difficulties, but they are surmountable. For now you can purchase VorleX Muscles Version 1.0 via email: kosyyan@mail.ru. The new version comes out soon.
Any questions you can ask here or in PM (or by email above).

Re: VorleX Muscle System

Posted: 25 Sep 2012, 13:42
by PeterCGS
Also interested to hear the status of this plugin..

Re: VorleX Muscle System

Posted: 01 Oct 2012, 01:18
by kosyan
PeterCGS wrote:Also interested to hear the status of this plugin..
Currently two key features of the new Pro version already implemented. These are the Mid Control Element and the Muscle/Obstacle Collision tool.
The new features are implemented as additional options to maintain versions continuity. You can still use the muscle system in common manner, in Version 1.0 style.

Re: VorleX Muscle System

Posted: 31 Dec 2012, 16:47
by kosyan
Hello, guys.
An important update came out for VorleX Muscles. Download updated v1.0 VorleXMuscleSystemTrial.zip

The skinning process is now dramatically simplified. You no longer need to perform a lot of tedious routine operations manually to set up your skin.

Calling the VorleX Muscle Skin Setup command helps you automatically create the complete Vorlex skinning framework, including: intermediate muscle object, ICE Trees and compounds, special shape keys, weight maps, etc.

The VorleX Muscle Skin Setup command also creates a Custom Property that allows you to fast and easy reset your skin. Pressing one single button located on the Custom Property PPG will perform all the necessary operations.

A command's Help article you can find in the User's Guide.

1. Using Menu Command to Set Up Skin
To set up skin using menu command do the following:
· Make sure your Skin object has a standard envelope deformer in its operator stack.
· Place all your Muscle meshes in a Group (or combine them into the one single mesh using the Merge command).
· Choose Get > Property > VorleX Muscle Skin Setup… command from any toolbar (or Edit > VorleX Muscle Skin Setup… from right pane).
· Pick your Skin mesh first. Then pick the Muscle Group (or the combined Muscle mesh).
Finally paint the VorlexWeightMap to define the muscle influence area, and sculpt the StartRaycastShape shape key to achieve skin sliding (as described in Quick Start tutorial).

2. Using Custom Property Button to Reset Skin
To quickly reset your skin:
· Bring your character into a rest (neutral) pose.
· Locate the VorleXMuscleSkinSetup custom property under your Skin object in the explorer. Open its property editor. Press the "Set Skin" button.

Image

Re: VorleX Muscle System

Posted: 24 Jan 2013, 01:19
by kosyan
This video illustrates certain new features of the VorleX Muscle System 2.0
- Mid Control usage
- Skin Setup menu command
- Smooth Skin function
- New Custom Falloff mode
- ...

See HD-version on Vimeo.com

Re: VorleX Muscle System

Posted: 24 Jan 2013, 17:17
by McNistor
Very nice presentation of the features, although a full body (or at least upper or lower half) would be even nicer.
It seems to me that there's too much springiness, jiggling like an arrow when it hits the target and I don't any part of a human body (or animal alike) that behaves like that.
Is there a control for springiness?

Re: VorleX Muscle System

Posted: 30 Jan 2013, 15:04
by Sherkon
McNistor sometime ago I've beta-tested the 2.0 version on the shoulder girdle muscles.
I think it works fine although usually there are a lot of problems with these muscles


Re: VorleX Muscle System

Posted: 30 Jan 2013, 15:58
by Falam
Sherkon wrote:McNistor sometime ago I've beta-tested the 2.0 version on the shoulder girdle muscles.
I think it works fine although usually there are a lot of problems with these muscles

It looks good, implementing it to a custom rig still looks daunting.

Re: VorleX Muscle System

Posted: 30 Jan 2013, 16:09
by gustavoeb
I agree with McNistor, while the belly case is a extreme situation and it was nicely presented, real use cases are much better to evaluate the thing...
So those last two videos you posted are much better, IMHO, to see what this is all abot. Results look quite nice really!

Re: VorleX Muscle System

Posted: 10 Sep 2013, 00:02
by greysmith
Really looking forward to testing the Vorlex Muscle System on a couple of characters I've been working on. Here are some screenshots for the first one the first one:

Image


Image


Image


And the rig as it currently stands: https://vimeo.com/73976890


My biggest concern right now is getting good deformation in the upper body / shoulder area since the rest will be fully clothed most of the time. I'll post results as we make progress!


Cheers!

Re: VorleX Muscle System

Posted: 10 Sep 2013, 09:40
by druitre
It looks great (also the rig), would you consider giving it it's own thread so ppl can follow your progress?

Re: VorleX Muscle System

Posted: 31 Jan 2014, 16:35
by kosyan
The 2.01 PRO update came out.

New features include:
  • Skin Smooth option improved
  • New Skin Cage tool implemented
  • Skin Weighting compound removed (integrated into the Skinning compound)
  • Opportunities on work with the Shape Key animation expanded
HD Quality >>


Cheers.

Re: VorleX Muscle System

Posted: 18 Sep 2014, 21:23
by kosyan
Salut friends,
As promised, the Start and Target Raycast Shape Key Creation Technique for the entire body has been added to the documentation.

Download >>