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 Post subject: Re: an ordinary story
PostPosted: 06 Feb 2011, 16:36 
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Joined: 16 Feb 2010, 15:18
Posts: 302
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skylines from 2003 :) the right one is also a new model as well,it took me 3 tries to model it:P


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 Post subject: Re: an ordinary story
PostPosted: 09 Feb 2011, 17:41 
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Joined: 16 Feb 2010, 15:18
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here's an update,creating the new body :)


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 Post subject: Re: an ordinary story
PostPosted: 12 Feb 2011, 11:52 
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Joined: 16 Feb 2010, 15:18
Posts: 302
hello,here's some new updates skylines' body is almost finished
and i started NSX :)
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 Post subject: Re: an ordinary story
PostPosted: 13 Feb 2011, 03:05 
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Joined: 16 Feb 2010, 15:18
Posts: 302
another nsx wip :)
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 Post subject: Re: an ordinary story
PostPosted: 17 Feb 2011, 18:37 
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Joined: 16 Feb 2010, 15:18
Posts: 302
Hello,here's a bit more work on nsx
Attachment:
nsx_wip (3).jpg
nsx_wip (3).jpg [ 146.96 KiB | Viewed 175 times ]


also i tried to render one of the characters...
(im pretty noob when it comes to rendering,lighting,materials :-o )

Here's one with some area lights
Attachment:
amu_test_render_2.jpg
amu_test_render_2.jpg [ 254.67 KiB | Viewed 175 times ]

and one with hdri
Attachment:
amu_hdri-test_.jpg
amu_hdri-test_.jpg [ 206.57 KiB | Viewed 175 times ]


can't say im satisfied (which is pretty expected)
but i would like some comments\direction on what to look after
if possible :)

thanks a lot


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 Post subject: Re: an ordinary story
PostPosted: 17 Feb 2011, 18:54 
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Joined: 30 May 2010, 22:54
Posts: 594
fast cars and sexy women... your project seems really good \m/

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Hi, I'm Pamela Anderson and I use Softimage for all my modelling, animation and rendering needs


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 Post subject: Re: an ordinary story
PostPosted: 17 Feb 2011, 19:06 
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Joined: 16 Feb 2010, 15:18
Posts: 302
XD actually weird combination of postes images :p


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 Post subject: Re: an ordinary story
PostPosted: 17 Feb 2011, 21:15 
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Joined: 04 Jun 2009, 12:15
Posts: 3203
Personally I like the way your female character is being rendered, as I think you shouldn't try to overdo it with all sorts of realism as the character itself has a certain "tooniness" to her. But in the end it all depends on the overall look you want to achieve.
I would try texturing and rendering one of the cars next or the ship or the park to get a feeling for how these objects would "ultimately" work together with your current textured female character when textured themselves. ;)

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 Post subject: Re: an ordinary story
PostPosted: 17 Feb 2011, 22:15 
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Joined: 16 Feb 2010, 15:18
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thanks a lot for the comments both of you

and you are right Hirazi blue, :) im just learning how things works,i don't have enough knowledge to control my scene and style of rendering,
my characters are not realistic so realistic rendering won't be the best thing for them

im glad you like her^^

2 rendering styles i really love though
are the following (both by members of this wonderful community)

is nsx made by nas =p~
and the first 2 renders by MilanVasek :-bd

i wish i could do stuff like that :ymdaydream: b-(


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 Post subject: Re: an ordinary story
PostPosted: 17 Feb 2011, 22:23 
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Joined: 04 Jun 2009, 12:15
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Yes, those are impressive.
The NSX renders by nas would however be sheer overkill in the context of your characters IMHO. But: it doesn't always have to look (hyper)real to be effective and good looking/pleasing or even high-quality (the stylized renders by milanvasek you mention are good examples of that).
Contrary to what some people still (make us) believe, realism isn't the only path one can follow.
(Oops, that sounds like the beginning of a rant... :p )

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