XSI-->Nuke
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XSI to Nuke
This plugin runs Nuke from the Softimage interface and sends all the passes to Nuke.
Also sets up the resolution, frame rate and frame range in Nuke
[..] Read on under the si-community link.
local backup: tim_XSItoNuke_v1.2.xsiaddon
[..] Read on under the si-community link.
local backup: tim_XSItoNuke_v1.2.xsiaddon
author site: n/a / si-community thread
Re: XSI-->Nuke
Hi,
Thanks for the update
Will install it and see if my odd issues go away ;)
Will report back later!
rob
Thanks for the update
Will install it and see if my odd issues go away ;)
Will report back later!
rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!
So long, and thanks for all the Fish!!
- zossowosso
- Posts: 81
- Joined: 05 Sep 2009, 06:18
Re: XSI-->Nuke
Hi T.I.M
many tank now it`s working
the probleme was python
many tank now it`s working
the probleme was python
'ERROR : 2011 - Unable to write well in English [CLSID\{F123FC55-ABD9-4D7F-9CDD-7F9D61E71FFE}] : %SUMATRAPATH%\ English.dll not found'
Re: XSI-->Nuke
Rork you were right I was able to reproduce the bug with the frame ranges.I just didn't test with different starting frame.But now everything should be fine.Here is a new version.
Before install it remove the old one!
Cheers
Before install it remove the old one!
Cheers
- Attachments
-
- tim_XSItoNuke_v1.1.rar
- (9.58 KiB) Downloaded 351 times
- zossowosso
- Posts: 81
- Joined: 05 Sep 2009, 06:18
Re: XSI-->Nuke
T.I.M. wrote:Rork you were right I was able to reproduce the bug with the frame ranges.I just didn't test with different starting frame.But now everything should be fine.Here is a new version.
Before install it remove the old one!
Cheers
thank you for taking the time Its appreciate
'ERROR : 2011 - Unable to write well in English [CLSID\{F123FC55-ABD9-4D7F-9CDD-7F9D61E71FFE}] : %SUMATRAPATH%\ English.dll not found'
Re: XSI-->Nuke
There was stupid little bug in the code that i just noticed today.The problem was in exporting selected camera.Sorry for that.Here is new version.
- Attachments
-
- tim_XSItoNuke_v1.2.zip
- (9.55 KiB) Downloaded 653 times
Re: XSI-->Nuke
Exported camera does not match in Nuke with XSI scene :/
btw, does this script export geometry as well? Or what should it export if I select pass? All I get right now is camera. Promising script! Getting camera from Softimage to Nuke has been lot of stress so far, this makes it lot easier if it would match 100%
btw, does this script export geometry as well? Or what should it export if I select pass? All I get right now is camera. Promising script! Getting camera from Softimage to Nuke has been lot of stress so far, this makes it lot easier if it would match 100%
- Attachments
-
- xsi-nuke_camera_not_matc.png (132.16 KiB) Viewed 16722 times
Re: XSI-->Nuke
Thanks Splin . It's good to have a feedback!I didn't notice this problem because obviously I didn't make enough tests with different camera Focal Length.
Now everything should work fine.Please let me know if it's ok .Any feedback it's very welcome!
Here is ver 1.3
Next version will support geometry , lights and nulls .
Hope soon to find some time to do it.
Delete the old version before install.
Now everything should work fine.Please let me know if it's ok .Any feedback it's very welcome!
Here is ver 1.3
Next version will support geometry , lights and nulls .
Hope soon to find some time to do it.
Delete the old version before install.
- Attachments
-
- tim_XSI2Nuke_v1.3.zip
- (9.62 KiB) Downloaded 526 times
Re: XSI-->Nuke
This version fixes padding issue with passes .The plugin was using the default XSI "#" now supports any padding.
- Attachments
-
- tim_XSI2Nuke_v1.4.zip
- (9.57 KiB) Downloaded 439 times
Re: XSI-->Nuke
Here is the version 2.0
New:
Now it supports geometry, lights and nulls.
Changes:
Now setups the correct rotation order automatically.
If animation exist on the object it takes the first and the last key and exports that range
If no animation it takes the scene frame range and exports global transforms values for that range.
(this is in case you parent the object to another animated object and you want to get the transforms in Nuke)
Here is demo video:
edited by gustavoeb: vim tag
New:
Now it supports geometry, lights and nulls.
Changes:
Now setups the correct rotation order automatically.
If animation exist on the object it takes the first and the last key and exports that range
If no animation it takes the scene frame range and exports global transforms values for that range.
(this is in case you parent the object to another animated object and you want to get the transforms in Nuke)
Here is demo video:
edited by gustavoeb: vim tag
- Attachments
-
- tim_XSI2Nuke._v2.1.zip
- (12.03 KiB) Downloaded 1210 times
Last edited by T.I.M. on 11 Dec 2010, 14:50, edited 1 time in total.
- farhaad_yousefi
- Posts: 178
- Joined: 08 Jun 2009, 22:45
- Location: tehran-iran
- Contact:
- farhaad_yousefi
- Posts: 178
- Joined: 08 Jun 2009, 22:45
- Location: tehran-iran
- Contact:
Re: XSI-->Nuke
awesome,
is there any chance to export our pass through EXR buffer and have it as multipass in single file-image sequence .!?
is there any chance to export our pass through EXR buffer and have it as multipass in single file-image sequence .!?
Re: XSI-->Nuke
This is not possible in Softimage yet and nether with this plugin right now.This has to be implemented in Softimage so you can render straight to multichannel exr.(for witch I am not big fan....but this is another topic) I can do some post automatic joining for the outputs but this will be slow.I will see if I can get something inside XSI but now I am little busy .When I get a chance will do it.Thanks for your idea.farhaad_yousefi wrote:awesome,
is there any chance to export our pass through EXR buffer and have it as multipass in single file-image sequence .!?
Cheers
- farhaad_yousefi
- Posts: 178
- Joined: 08 Jun 2009, 22:45
- Location: tehran-iran
- Contact:
Re: XSI-->Nuke
thanks .!T.I.M. wrote:This is not possible in Softimage yet and nether with this plugin right now.This has to be implemented in Softimage so you can render straight to multichannel exr.(for witch I am not big fan....but this is another topic) I can do some post automatic joining for the outputs but this will be slow.I will see if I can get something inside XSI but now I am little busy .When I get a chance will do it.Thanks for your idea.farhaad_yousefi wrote:awesome,
is there any chance to export our pass through EXR buffer and have it as multipass in single file-image sequence .!?
Cheers
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