izze wrote:
Okay, I have rebuilt everything using nurbs surfaces. Now that I am in the animation process I noticed that I will now have to use the
kH2 Strand Turbulence instead of
KH2 Turbulence. But I have no idea where to plug it into my tree.
HERE is a screen of my tree. Thanks.
Purpose of this is to allow the turbulence to modulate some other parameters along strand, not only pushing, let's say, now it's possible to add kH2 Strand Turbulence to kH2 Strand Curve.... even I have to say that I didn't found some especially smart usage of all that

- no big deal to revamp the old way....
Btw, when using the 'fur' compounds, you can put a small compound called 'kh2 fur profile' into the 'fur' node ( into the 'strand array', and 'deform up vector'), and get curved strands - or combine a few of 'kh2 fur profile' with factory Linear Interpolate node. This way has some sense

-at least I think so.
Cheers