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 Post subject: Re: emPolygonizer2 version 2.0 is released !
PostPosted: 20 Aug 2010, 15:08 
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Joined: 09 Jun 2009, 01:37
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Location: London
Most of the big underwater rocks in this spot were generated procedurally using particles, meshed with emPolygonizer, before being painted by the texture artist. A very versatile tool!
http://motionographer.com/theater/psyop-whole-new-world/

Great work and continued imporvements. Thanks, Eric!


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 Post subject: Re: emPolygonizer2 version 2.0 is released !
PostPosted: 20 Aug 2010, 15:24 
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Joined: 03 Jun 2009, 18:48
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Location: Germany/France
Holy Ichthyophis, Ciaran, magnificient animation !

The rocks are especially beautyfull, of course :)

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 Post subject: Re: emPolygonizer2 version 2.0 is released !
PostPosted: 20 Aug 2010, 16:05 
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Joined: 19 Aug 2010, 15:00
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No, it isn't expensive. Afterburn, fumefx, Krakatoa are expensive.
Eric's got great prices for his plugins.


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 Post subject: Re: emPolygonizer2 version 2.0 is released !
PostPosted: 20 Aug 2010, 16:32 
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Joined: 20 Aug 2010, 10:55
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Great work Eric, and defiantly not a expensive plugin very well priced and a free upgrade from version 1 to is very generous :)

Any chance you would like to elaborate on the destruction plugin you may or may not be making?


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 Post subject: Re: emPolygonizer2 version 2.0 is released !
PostPosted: 20 Aug 2010, 17:06 
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Joined: 03 Jun 2009, 18:48
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Location: Germany/France
Quote:
Any chance you would like to elaborate on the destruction plugin you may or may not be making?


The destruction plugin I may or may not be making ( :D ) will be a tool to break up a mesh into pieces in a way that it can be used with all the existing rigid body dynamics stuff. The challenge is to actually make a tool that will give the user great control over how an object breaks and - of course - to have everything work at interactive speeds.
I foresee many, many liters of coffee in front of the computer ... ~o)

Take care :)
Eric

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 Post subject: Re: emPolygonizer2 version 2.0 is released !
PostPosted: 20 Aug 2010, 17:14 
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Joined: 20 Aug 2010, 10:55
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Excellent sound great, would that be ice based or would you be using the old dynamics?


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 Post subject: Re: emPolygonizer2 version 2.0 is released !
PostPosted: 20 Aug 2010, 19:12 
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Joined: 26 Apr 2010, 19:32
Posts: 53
Location: Oregon
Price is relative, and given that this an ICE compound, the amount of possibilities it opens are huge.

Each one of these "power nodes" extends the size of the sandbox greatly. The things show in the videos are just the beginning IMHO. Plus, if you even had one job that needed this plugin it would be a no brainer to get it- it's extremely affordable if looked at in that context.

I like that you're working on a fracturing set too- quite a lot you could do with that in ICE with object transformations etc. Very cool!

And I agree about the presentation, very nice. You've always had good, solid videos on your site, but these ones are bound to get people excited- even if they don't know what or why they'd want to use a mesher! Nice to see some Arnold renders too...

So, now you're working on that fracturing set and a voxel based shader set- Right?

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 Post subject: Re: emPolygonizer2 version 2.0 is released !
PostPosted: 20 Aug 2010, 20:20 
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Joined: 02 Oct 2009, 23:50
Posts: 81
Location: Greece
Quote:
Any chance you would like to elaborate on the destruction plugin you may or may not be making?


BTW i am also making one, it will be released when it is ready
(sooner rather than later) ;)
cheers!


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 Post subject: Re: emPolygonizer2 version 2.0 is released !
PostPosted: 20 Aug 2010, 22:01 
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Joined: 20 Aug 2010, 10:55
Posts: 5
Hi nassoy, how is that coming along, your stuff on vimeo looked really promising but you haven't posted much lately, last I heard you were trying to implement proper physx rigid bodies in ice, any luck?


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 Post subject: Re: emPolygonizer2 version 2.0 is released !
PostPosted: 21 Aug 2010, 03:03 
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Joined: 02 Oct 2009, 23:50
Posts: 81
Location: Greece
the physx rigid bodies are ready but there are a few issues to solve.
fortunately i have also been working on a Bullet implementation during the
time i was frustrated with physx, so i cannot say at the moment which
one will make it in the final release.


Last edited by nassosy on 21 Aug 2010, 11:24, edited 1 time in total.

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