SI | emTree 1.00

Plugins linking to this thread: (hide)

emTreeAuthor: Eric Mootz
v.1.000 updated Mar 19th 2016. A very interesting tool Eric released as freeware. Given a set of polygonal objects that have holes (open edges), emTree will merge and join copies of these objects using these open edges. Depending on how you constructed your geometry and on the given parameters, it can not only generate trees but all kinds of objects that have some sort of hierarchical structure, like seaweed, stylized hair, even 'greeble'. For usage instructions and an quitck overview, see emTree 1.00 - Release / Teaser. For a tutorial, see emTree 1.00 - Tutorial - Elements and Rules + Basic Setup.

Discussions concerning plugins for SOFTIMAGE©
Post Reply
User avatar
FXDude
Posts: 1129
Joined: 19 Jun 2012, 21:59

SI | emTree 1.00

Post by FXDude » 24 Feb 2016, 15:23

A NEW!!! (9 year old) timeless plugin for an equally timeless app. :p


emTree 1.00 - Release
https://vimeo.com/156319373

User avatar
Draise
Posts: 891
Joined: 09 Oct 2012, 20:48
Skype: ondraise
Location: Colombia

Re: SI | emTree 1.00

Post by Draise » 24 Feb 2016, 15:49

Hehe thanks. Really great for stylized trees and meshes of a sort!

Does the final mesh preserve UV's on the polygons from the reference parts?

User avatar
Grims
Posts: 59
Joined: 18 Dec 2012, 15:57
Location: Portugal

Re: SI | emTree 1.00

Post by Grims » 24 Feb 2016, 18:54

Very nice indeed!

Thank you Eric!
The Future is Gloomy!

User avatar
bb3d
Posts: 84
Joined: 27 Oct 2011, 22:54
Location: Berlin
Contact:

Re: SI | emTree 1.00

Post by bb3d » 24 Feb 2016, 23:30

Awesome, thank you very much, Eric! ^:)^

User avatar
gaboraa
Posts: 314
Joined: 16 Apr 2010, 23:14

Re: SI | emTree 1.00

Post by gaboraa » 25 Feb 2016, 11:39

:-bd ^:)^

User avatar
Rork
Posts: 1359
Joined: 09 Jul 2009, 08:59
Location: Close to The Hague, Netherlands
Contact:

Re: SI | emTree 1.00

Post by Rork » 27 Feb 2016, 17:49

ooohhh...... Blast from the past!! :D

cheers Eric for releasing this, and for free \m/

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

forton
Posts: 210
Joined: 25 Nov 2011, 17:57

Re: SI | emTree 1.00

Post by forton » 03 Mar 2016, 10:58

This plugin is fantastic!

I already have a question:
The UVmap buttons are greyed out, is this working? And if so what's the workflow for UV's?

Thanks Eric!

User avatar
rray
Moderator
Posts: 1774
Joined: 26 Sep 2009, 15:51
Location: Bonn, Germany
Contact:

Re: SI | emTree 1.00

Post by rray » 22 Apr 2016, 22:06

Great! Always wanted to test this tool since I saw the first videos :-bd
softimage resources section updated Jan 5th 2024

forton
Posts: 210
Joined: 25 Nov 2011, 17:57

Re: SI | emTree 1.00

Post by forton » 26 Apr 2016, 11:26

forton wrote: I already have a question:
The UVmap buttons are greyed out, is this working? And if so what's the workflow for UV's?
Eric answered me: That feature is not yet implemented.

User avatar
Draise
Posts: 891
Joined: 09 Oct 2012, 20:48
Skype: ondraise
Location: Colombia

Re: SI | emTree 1.00

Post by Draise » 27 Apr 2016, 00:37

Oh, so you'd need to procedurally generate the UV's or manually unwrap?

User avatar
gaboraa
Posts: 314
Joined: 16 Apr 2010, 23:14

Re: SI | emTree 1.00

Post by gaboraa » 27 Apr 2016, 08:18

Draise wrote:Oh, so you'd need to procedurally generate the UV's or manually unwrap?
I saw Autodesk added an auto edge selection for auto-unwrapping in Maya 2016 Sp2 which is great for this kind of tasks and if only we have such a thing

User avatar
Draise
Posts: 891
Joined: 09 Oct 2012, 20:48
Skype: ondraise
Location: Colombia

Re: SI | emTree 1.00

Post by Draise » 06 Dec 2016, 06:31



Here I am playing around with the tool. It's quite fun, and easy to use. Only.. downside is the lack of UV's and preservation of shader clusters on chunks.

Post Reply

Who is online

Users browsing this forum: No registered users and 31 guests