Landscape and forest

Comments on work in progress
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owei
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Re: Landscape and forest

Post by owei » 28 Nov 2014, 14:47

Great work, Jasper! Congrats!! Keep it up and keep us posted! I love that look and style.. :-bd

cheers,
oli

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sant0s
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Re: Landscape and forest

Post by sant0s » 28 Nov 2014, 18:33

the workflow is great, so SI-like, love it.
bitutiful results.

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druitre
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Re: Landscape and forest

Post by druitre » 28 Nov 2014, 21:49

Thanks guys, and thanks for making me frontpage Oli!!

I'm coming back monday with more, in the meantime just a short animationtest of the man playing his banjo, so as to show the Syflex cloth stuff in action:

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MauricioPC
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Re: Landscape and forest

Post by MauricioPC » 29 Nov 2014, 01:37

Lovely work! Keep us on the loop! :D

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Rork
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Re: Landscape and forest

Post by Rork » 01 Dec 2014, 11:03

Ha Jasper,

Very cool work! :D
Looking forward to the final comp ;)

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ
So long, and thanks for all the Fish!!

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druitre
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Re: Landscape and forest

Post by druitre » 01 Dec 2014, 18:59

Hi all and thanks!

A bit on the female character now: also set up in species and then tweaked. As with the man, it's the head that I did most work on.

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I found her to be quite a bit more difficult to do than the man, as the design my friend made is quite extreme and my model tended to look devillish. And she's hard to judge without eyes, hair, eyelashes etc. For the hair I used a massive modeled base with SI hair from curves lying on top. I also added eyelashes with SI hair, they have to be exaggerated too and modeling them didn't work out for me.

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(Hair on her back is in a knot, made it as a separate hair from curves object)

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(more tmrw, some renders and facial expressions I'm not satisfied with as yet)

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Draise
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Re: Landscape and forest

Post by Draise » 01 Dec 2014, 19:09

Pardon my ignorance, but.. isn't that.. a maya viewport? If not.. how did you get a gradient background in SI?

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druitre
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Re: Landscape and forest

Post by druitre » 01 Dec 2014, 22:30

Haha, watch your language, will you? This is my thread and I won't have that M-word here :)

No, it's an addon I found at rray, just search for 'gradient' there.

Cheers,
Jasper

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FXDude
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Re: Landscape and forest

Post by FXDude » 01 Dec 2014, 23:19

Very cool!! love the style!
:ymdaydream:

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druitre
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Re: Landscape and forest

Post by druitre » 02 Dec 2014, 19:11

The face, rendered and with expressions -

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druitre
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Re: Landscape and forest

Post by druitre » 02 Dec 2014, 19:31

For the woman's bodysetup:

(the finished mesh)

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...that I made a lores version of where I modeled & enveloped clothes around, for fast animationplayback. The rig is Species.

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The simmed clothes are built up in layers; undergarments first (actually not simmed but enveloped) and boots

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Next an underskirt, this one's simmed and then used when simming the top dress. Also some earrings, RBD'd.

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The top dress, this is the hulldeformed hires mesh. For the sim I'm using a much simpler one. Got to add a sash, also model a hat.

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More to follow...

mirkoj
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Re: Landscape and forest

Post by mirkoj » 03 Dec 2014, 05:06

really good stuff here.
Looking forward to see more of the progress.
Btw not sure if it was asked before, what are you using for rendering?

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Draise
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Re: Landscape and forest

Post by Draise » 03 Dec 2014, 17:27

hehe, sorry for mentioning the forbidden evil. You really do have a great style - and thank you again so much for sharing a bit of the WIP. :-bd

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druitre
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Re: Landscape and forest

Post by druitre » 12 Dec 2014, 13:05

Hi, some more :) Working on my storyboard and animatic it didn't take me long to figure out that I would need a lot more facial stuff than I'd done so far... I want to do silent-movie-style shots, pretty wide, no close-ups, no dialogue. I had thought that meant getting away with just a few expressions, but in fact it means I have to be able to do a lot of exaggerated emotions/acting. Also to get this early cinema style of theatrical acting, and to stay closer to the stylized/cartoonworld I'm working in.

Long story short: I redid the facial setup completely last week. Instead of deformers it's now a combination of lattices and shapes. It may not be the most sophisticated approach in terms of having sliding skin etc, but it allows for more exaggeration/styling.

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With the cool thing about the lattices being that I can have my deformations including the eyes, hair and teeth. I added an age-setup too, I can slide seamlessly from early 20s to late 50s now. It's part of the story to see my characters through the years so this was easier than making a separate model for each age. I was surprised at how easy it is to make practically everything in my character go from one state to another just by hooking it up to that one slider. (If anyone feels like giving some advice or crits on this ageing, feel free... I think it could do with some more refinement)

Young:

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Somewhere inbetween:

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Old:

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mirkoj wrote:really good stuff here.
Looking forward to see more of the progress.
Btw not sure if it was asked before, what are you using for rendering?
Redshift!

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druitre
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Re: Landscape and forest

Post by druitre » 17 Dec 2014, 19:53

Contactsheet with expressions for the man - young and old age still to do

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[Edit: replaced image with more recent version]

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druitre
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Re: Landscape and forest

Post by druitre » 24 Dec 2014, 18:05

Ages done, young and old extremes:

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