Yellowday
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- Posts: 151
- Joined: 30 Nov 2010, 19:56
- Location: Tennessee
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Yellowday
We're pleased to show a project we worked on back in April called Yellowday. Some links:
Our Write-Up
Official Site
This was a feature-length project that intertwines live-action footage with full CG animation. We delivered about 25min of full CG animation, all rendered in Redshift, and for the most part comped in Fusion. By the time animation was done and we got into rendering, we had very little time left on the project. We did sims, lighting, and rendering on ~75 shots in about 30 days, on anywhere from 12-15 multi-GPU machines. It's not really a render 'farm' at that point, it's more like a 'garden.'
Our 'garden' used a mix of single-Titans, triple-titans, and dual-770s.
The story required that we have a 'bright day' world and a 'dark night' world, the former looking bright and colorful and the latter looking dead and dismal. We also had a couple of interiors.
All the exterior shots were rendered with Brute Force. The interiors used BF + IPC. I think the longest frame times we had, on the heaviest exterior shots, averaged ~45min per frame, with the Triple Titan machines doing those in about 15-16min each. Many shots were obviously far less than that, around 5-10.
Some lookdev frames...
Our Write-Up
Official Site
This was a feature-length project that intertwines live-action footage with full CG animation. We delivered about 25min of full CG animation, all rendered in Redshift, and for the most part comped in Fusion. By the time animation was done and we got into rendering, we had very little time left on the project. We did sims, lighting, and rendering on ~75 shots in about 30 days, on anywhere from 12-15 multi-GPU machines. It's not really a render 'farm' at that point, it's more like a 'garden.'
Our 'garden' used a mix of single-Titans, triple-titans, and dual-770s.
The story required that we have a 'bright day' world and a 'dark night' world, the former looking bright and colorful and the latter looking dead and dismal. We also had a couple of interiors.
All the exterior shots were rendered with Brute Force. The interiors used BF + IPC. I think the longest frame times we had, on the heaviest exterior shots, averaged ~45min per frame, with the Triple Titan machines doing those in about 15-16min each. Many shots were obviously far less than that, around 5-10.
Some lookdev frames...
Re: Yellowday
Man that grass.. and the trees are just amazing! Very good (and super-FAST.. both creation and rendering) work!!
Edit: and that rocky ground detail.. all of this would have been entirely possible in Maya or Max... but...
Edit: and that rocky ground detail.. all of this would have been entirely possible in Maya or Max... but...
Re: Yellowday
Very Nice. What res? Full HD?
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- Posts: 151
- Joined: 30 Nov 2010, 19:56
- Location: Tennessee
- Contact:
Re: Yellowday
Also, The characters are very sylized and expressive.. nice work!
Re: Yellowday
Wow, that's just incredible! Thanks for sharing. Fantastic lighting.
Re: Yellowday
THIS IS SO ENCOURAGING AND IMPRESSIVE! Wow, amazing talent, and the pipeline, beautiful.
Thanks for sharing!
Thanks for sharing!
- xsi_fanatic
- Posts: 283
- Joined: 06 Jun 2011, 03:08
- Contact:
Re: Yellowday
mother of...
This is amazing! Congrats!
This is amazing! Congrats!
Re: Yellowday
New clip up on Soft.TV :o]
http://softimage.tv/yellowday-animation-highlights/
With some magic transforming desolation into ...
(Done using allegedly magical software )
http://softimage.tv/yellowday-animation-highlights/
With some magic transforming desolation into ...
(Done using allegedly magical software )
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