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 Post subject: vector confusion
PostPosted: 22 Jun 2009, 23:45 
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Joined: 11 Jun 2009, 20:07
Posts: 4
Regarding vectors:

Why do vectors (when displayed) for points on an object originate from the world space position of the point and not the origin? If a cube has a point on it (e.g. 1,1,1) then it would be reasonable to represent the vector of the point as a line drawn from the origin to the point in space. What we see is a line originating from the point in space 1,1,1 heading outwards.

If the global position of a null is brought into an ice tree, its position in space is represented as a line drawn from the origin.

This confuses me when you, for example, subtract the position of a point from the position of a null; the result is not the same as subtracting 2 nulls with the same worldspace coordinates.

I'm sure there's a very good reason for this, although I'm a little concerned that I won't be able to understand it.


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 Post subject: Re: vector confusion
PostPosted: 23 Jun 2009, 00:17 
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Joined: 08 Jun 2009, 21:11
Posts: 688
Location: Zagreb, Croatia
You may check this tutorial


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 Post subject: Re: vector confusion
PostPosted: 24 Jun 2009, 12:44 
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Joined: 11 Jun 2009, 20:07
Posts: 4
Thank you for the tutorial link - the 'null trap' was one I was just about to fall into. ICE is very powerful, but there are a lot of hazards for the unwary.


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