On the Mailing List Matt Lind proudly (and rightfully so, IMHO) presents the new MMO Wildstar.
(Quoted from here)Production started in 2005 using Softimage XSI v3.5 and launched with Softimage
2013 SP1 - all of it in 32 bit land. Majority of the content created in
Softimage 7.5 which we used for roughly 5 years. Softimage was used for a
heavy majority of the 3D artwork including characters, props, environments
(other than the ground), buildings, dungeons, and everything inside of them.
We didn't use ICE at all (but not for lack of trying, and we tested heavily),
so this is a good example of what the fundamental toolset can do.
Note: the whole post on the Mailing List is well worth reading, I just didn't want to quote it in full here.
PS: why not add a video also?