aaOcean open sourced...
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aaOcean Suite
The Open Source aaOcean Suite is a collection of Softimage ICE nodes and a mental
ray shaders that implements Jerry Tessendorf's paper on simulating ocean waves, which
is currently the most widely used method for open water ocean surfacemodeling being
used in the industry.
This particular implementation presents itself as a 3D deforming grid inside Softimage, which then becomes the source of vector displacement map sequences that are sent to Mental Ray for final rendering. One of the benefits of using this approach is that it opens up the possibility of making other 3D objects inside Softimage react with the ocean grid via ICE. Another benefit is the speed that it brings in setting up your ocean right inside Softimage on a low resolution ocean grid to set basic paramters like wave height and speed, rather than rendering a sequence of images in Mental Ray. Works nicely in conjunction with Werner Ziemerink's Wave Curl.
local backup: aaocean.zip
This particular implementation presents itself as a 3D deforming grid inside Softimage, which then becomes the source of vector displacement map sequences that are sent to Mental Ray for final rendering. One of the benefits of using this approach is that it opens up the possibility of making other 3D objects inside Softimage react with the ocean grid via ICE. Another benefit is the speed that it brings in setting up your ocean right inside Softimage on a low resolution ocean grid to set basic paramters like wave height and speed, rather than rendering a sequence of images in Mental Ray. Works nicely in conjunction with Werner Ziemerink's Wave Curl.
local backup: aaocean.zip
author site: http://www.amaanakram.com / download: /?page_id=131 / si-community thread / repository @bitbucket.com
Re: aaOcean open sourced...
Hi all,
I have added new Softimage 2014 downloads here
https://bitbucket.org/amaanakram/aaocean/downloads
Ardworks: you need to set an expression on the 'Current Frame' so that it increments with the timeline. Does that not work?
Newcomer (<20 posts) alert: please use the URL tags - HB
I have added new Softimage 2014 downloads here
https://bitbucket.org/amaanakram/aaocean/downloads
Ardworks: you need to set an expression on the 'Current Frame' so that it increments with the timeline. Does that not work?
Newcomer (<20 posts) alert: please use the URL tags - HB
Re: aaOcean open sourced...
Amaan, nope I did that, did not fix it.
Greets,
ardworx
Greets,
ardworx
Re: aaOcean open sourced...
Is this with the mental ray, or the arnold shader?
Re: aaOcean open sourced...
Ardworx, I can't reproduce the reported behaviour. I set an expression, draw a render region and then step through the frames manually. I did not test Batch rendering
As a workaround, put an expression on the Current Frame parameter to 'Fc', and then plot it to an animation curve.
As a workaround, put an expression on the Current Frame parameter to 'Fc', and then plot it to an animation curve.
- farhaad_yousefi
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Re: aaOcean open sourced...
Aye ..!! video tutorial ..diissar wrote:thanks a lot Amaan,a video tutorial would be great!
Re: aaOcean open sourced...
I'm missing something here...
Can someone explain to me step by step how to install this plugin?
When i download "softimage 2013 rev235 stable" from bitbucket ... the rar file contains :
workgroup>application>plugins> aaOceanDeformer.dll & aaOceanDataShaderDefs.dll
workgroup>application>bin>nt-x86-64> aaOceanDataShader.dll
How do I install these?
http://www.amaanakram.com/plugins/aa_tessendorf/aa_ocean_doc_installation.html
on this webpage it says install add-on....but all there is is .dll's ..no .xsiaddon
I would really like to see this in action..
Help would be greatly appreciated.
Thanks,
Ryan
Can someone explain to me step by step how to install this plugin?
When i download "softimage 2013 rev235 stable" from bitbucket ... the rar file contains :
workgroup>application>plugins> aaOceanDeformer.dll & aaOceanDataShaderDefs.dll
workgroup>application>bin>nt-x86-64> aaOceanDataShader.dll
How do I install these?
http://www.amaanakram.com/plugins/aa_tessendorf/aa_ocean_doc_installation.html
on this webpage it says install add-on....but all there is is .dll's ..no .xsiaddon
I would really like to see this in action..
Help would be greatly appreciated.
Thanks,
Ryan
Re: aaOcean open sourced...
Hi Ryan
The doc page you linked is no longer linked from my main website, and is obsolete.
you need to install the plugins in your softimage workgroup -- hence the "workgroup>application>plugins>..."
If you haven't made a workgroup already, softimage makes one for you in your c:\users\<username>\Autodesk... folder
The doc page you linked is no longer linked from my main website, and is obsolete.
you need to install the plugins in your softimage workgroup -- hence the "workgroup>application>plugins>..."
If you haven't made a workgroup already, softimage makes one for you in your c:\users\<username>\Autodesk... folder
Re: aaOcean open sourced...
Hello amaan,
THanks for the reply!
I have created a workgroup and drag and dropped the files into there.
I restarted softimage and in the plug-in manager it is saying that the "aaOceanDataShaderDefs.dll" is invalild
I have nothing coming up on my GET>PROPERTY menu..
Any thoughts on this?
Thanks,
Ryan
THanks for the reply!
I have created a workgroup and drag and dropped the files into there.
I restarted softimage and in the plug-in manager it is saying that the "aaOceanDataShaderDefs.dll" is invalild
I have nothing coming up on my GET>PROPERTY menu..
Any thoughts on this?
Thanks,
Ryan
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Re: aaOcean open sourced...
I'm not having any luck getting it to show up in the menu either, but I don't have any errors. Everything seems to be loading fine. I tried manually applying an aaOcean ICE node in an ICE Tree, and piping it into a Set Point Position node, but that just made the mesh disappear entirely...
Re: aaOcean open sourced...
>I have nothing coming up on my GET>PROPERTY menu..
that is legacy workflow, and you might have seen it in the documentation you linked to that is no longer linked from my main website. Please ignore any documentation that is not linked to from my main website.
It's been two years now since it was removed, but you might have found it via google.
Please see the sample scenes to see how to play with ocean shaders/deformer. They are quite simple to pick up.
that is legacy workflow, and you might have seen it in the documentation you linked to that is no longer linked from my main website. Please ignore any documentation that is not linked to from my main website.
It's been two years now since it was removed, but you might have found it via google.
Please see the sample scenes to see how to play with ocean shaders/deformer. They are quite simple to pick up.
- sirdavid32
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- Contact:
Re: aaOcean open sourced...
Hi everyone!
I´m trying to install the aaOceanDeformer.dll via workgroup by placing it under (workgroup)\Application\Plugins\
But softimage can´t find neither the shader nor it deforms the sample scene.
What else am I missing to install? I´m using softimage sp2 2014.
Please help.
Thanks.
I´m trying to install the aaOceanDeformer.dll via workgroup by placing it under (workgroup)\Application\Plugins\
But softimage can´t find neither the shader nor it deforms the sample scene.
What else am I missing to install? I´m using softimage sp2 2014.
Please help.
Thanks.
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Re: aaOcean open sourced...
Did you reboot Soft? are you using the correct version?
- sirdavid32
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Re: aaOcean open sourced...
I finally got it working. Made the workgroup appropiately.
Now I´d like to know how to generate foam, and how to use it with arnold renderer.
Cheers.
Now I´d like to know how to generate foam, and how to use it with arnold renderer.
Cheers.
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Re: aaOcean open sourced...
Hey Amaan,
Do you have any plans to port aaOcean to Redshift by any chance? Rendering out vector displacement maps takes up a lot of diskspace
//Morten
Do you have any plans to port aaOcean to Redshift by any chance? Rendering out vector displacement maps takes up a lot of diskspace
//Morten
Re: aaOcean open sourced...
That's the kind of thing that I'd be more than happy to help crowdfund, if Amaan was willingPitcher wrote:Hey Amaan,
Do you have any plans to port aaOcean to Redshift by any chance? Rendering out vector displacement maps takes up a lot of diskspace
//Morten
Re: aaOcean open sourced...
Me too!
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