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 Post subject: Re: Resourcedump
PostPosted: 18 Sep 2013, 08:22 
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Joined: 17 Feb 2010, 15:13
Posts: 213
Quote:
Is the scene only for 2014

yes

but i now included the shader and ice compound into the zip file. so you should be able to use it in older versions.

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 Post subject: Re: Resourcedump
PostPosted: 24 Sep 2013, 12:39 
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Joined: 17 Feb 2010, 15:13
Posts: 213
a small modification of the "Bezier Movement along Surfaces" compound. unfortunately i can't remember who was the author of this source...

anyway, you can now use the new compound to create strands by/through many surfaces.

Attachment:
strandThroughSurfaces.jpg
strandThroughSurfaces.jpg [ 199.8 KiB | Viewed 2369 times ]


Attachment:
Cable through Surfaces.zip [26.04 KiB]
Downloaded 169 times

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Last edited by caledonian_tartan on 24 Sep 2013, 16:32, edited 1 time in total.

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 Post subject: Re: Resourcedump
PostPosted: 24 Sep 2013, 14:27 
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Joined: 24 May 2012, 08:44
Posts: 1563
Thanks, also for the non 2014 version.


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 Post subject: Re: Resourcedump
PostPosted: 05 Oct 2013, 22:01 
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Joined: 26 Sep 2009, 14:51
Posts: 955
Location: Bonn, Germany
Nice!! keep them coming!

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 Post subject: spherize
PostPosted: 13 Nov 2013, 12:29 
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Joined: 25 Nov 2011, 17:57
Posts: 138
Deformer that takes a null or group of nulls and pushes the objects points outside the nulls, nulls can also be rotated and scaled, can be useful for "muscle type" deformation or correcting volumes in characters etc.

Attachment:
spherize.jpg
spherize.jpg [ 186.48 KiB | Viewed 1827 times ]

Attachment:
Scenes.zip [129.33 KiB]
Downloaded 76 times

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 Post subject: Re: Resourcedump
PostPosted: 11 Dec 2013, 15:19 
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Joined: 17 Feb 2010, 15:13
Posts: 213
hello
i'm trying to get used to arrays. so after playing around a bit i got a "4 point 3d corner pin".
Attachment:
4 Point Corner Pin.xsicompound [55.04 KiB]
Downloaded 57 times


the downside is:
- only works for grids.
- you need to match the Resolution of the Grid and ICE compound manually. (is it really impossible to get or set the resolution from the geometry operator? i guess so...)

Attachment:
softimageCornerPin.jpg
softimageCornerPin.jpg [ 182.25 KiB | Viewed 1663 times ]

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 Post subject: Re: Resourcedump
PostPosted: 11 Dec 2013, 20:02 
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Joined: 02 Dec 2009, 16:59
Posts: 339
You can't just drag the green widget in to the ice tree? It works for me here, can get .subdivu and .subdivv data.

Thanks for sharing btw!

Edit: I'm using 2014sp2


Last edited by mattmos on 12 Dec 2013, 12:32, edited 1 time in total.

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 Post subject: Re: Resourcedump
PostPosted: 12 Dec 2013, 08:31 
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Joined: 17 Feb 2010, 15:13
Posts: 213
Quote:
It works for me here,


that's great news!
i remember i did so too in the past. but i doesn't let me now... (SI2014 SP1)

good to know, thank you!


EDIT: "this.geom.subdivu"/"this.geom.subdivv" is the way to go with a get data!

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Last edited by caledonian_tartan on 14 Jan 2014, 17:26, edited 1 time in total.

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 Post subject: shallow water simulation coupled with lagoa multiphysics
PostPosted: 21 Dec 2013, 02:20 
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Joined: 20 Jul 2010, 23:33
Posts: 585
For those in the need to simulate SIMPLE water interactions FAST this is a shallow (2d) water simulator coupled with Lagoa, so it does not look toooooo cheap. It cant do curls and rolling waves, but it will spit some Lagoa particles for your viewing pleasure :D
It served quite well on a little student short, so maybe it can help others. I would love to keep working in it but no time for it, so here it goes:


https://dl.dropboxusercontent.com/u/39280733/mFlow.scn

KEEP IN MIND:
1. Anything that says "Energy Conservation" is actually just a multiplier of some energy transport. So it is like other multipliers, but, if you go over 1 energy will increase instead of dissipate causing a chain reaction that can blow up the entire matrix. So use it carefully. Turn 2-way coupling off if you really need to cheat physics.
2. Use it as is, or hack it at will... I cant support it :p

PS:
There are other things that could be done to it. It could be made more physically correct. Motion transport could have more meaningful parameters like say, viscosity. Also maybe someone could implement a bottom attribute so we could calculate the actual volume and preserve it accordingly... one can dream :ymdaydream:

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 Post subject: Re: Resourcedump
PostPosted: 14 Jan 2014, 17:03 
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Joined: 26 Sep 2009, 14:51
Posts: 955
Location: Bonn, Germany
Thanks all for keeping it up!

>>>>>>> This is a patch for a factory file - use at your own risk!

This one allows custom ICE operators (those Peferences->Custom->ICEOperators) to be applied on each selected item instead of on just one selected item (default behavior)

2014SP1
C:\Program Files\Autodesk\Softimage 2014 SP1\Addons\ICEUserTools\Application\Plugins\ICEUserTools.vbs
(line 596)

Code:
function OperatorClicked(in_ctxt)
   on error resume next
   oString = in_ctxt.source
   for each o in selection
      applyICEOp oString, o
   next
end function

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