Per object Anti Aliasing overrides like in maya?
In Maya I could select and object and override the scene/ pass antiAliasing settings via the mental ray section of the Attribute Editor. I would think that Softimage must surely have a feature such as this if so where is it.
I used to use this a lot it was nice to be able to set it high for problem objects in the scene and leave it low for the rest of it. Allows for much faster render time vs. cranking the AA setting up for the whole frame/pass.
Per object Anti Aliasing overrides like in maya?
-
- Posts: 52
- Joined: 17 Jun 2009, 17:53
Re: Per object Anti Aliasing overrides like in maya?
There is "Ctrl_SelectiveAliasing" for x86.
you can get it here: http://rray.de/xsi/
Shader is not compiled for xsi x64, but there is 3dsmax version (mi file and dll)
it is called ctrl_object (http://maxplugins.de/mentalray.php). I tried to create spdl file from that but with no luck
(Im not expeienced with creating spdl files)
This is mi file if someone can help creating spdl:
*****************************************
# ctrl_selectivealiasing declaration
# ctrl.studio May 07, 2008
min version "3.5"
declare shader
geometry "ctrl_object"
(
array geometry "objects",
boolean "enable",
integer "min_samples",
integer "max_samples",
scalar "raster_samples",
scalar "rayoffset",
integer "label",
string "fg_file"
)
version 1
apply geometry
#------------------------------------------------------------------------
gui "ctrl_object"
{
#----------------------------------
control "Global" "Global" ( "uiName" "Ctrl Object (ctrl.studio)" )
control "objects" "array geometry" ("nonConnectable", "uiName" "Objects")
control "enable" "boolean" ("nonConnectable", "uiName" "Enable")
control "min_samples" "integer" ("enum", "nonConnectable",
"uiName" "Min Samples", "value" "-3 1/64, -2 1/16, -1 1/4, 0 1, 1 4, 2 16, 3 64",
"range" -3 3)
control "max_samples" "integer" ("enum", "nonConnectable",
"uiName" "Max Sample", "value" "-3 1/64, -2 1/16, -1 1/4, 0 1, 1 4, 2 16, 3 64",
"range" -3 3)
control "raster_samples" "scalar" ("nonConnectable", "uiName" "Raster Samples", "range" 0.0 10.0)
control "rayoffset" "scalar" ("nonConnectable", "uiName" "Ray Offset")
control "label" "integer" ("nonConnectable", "uiName" "Label")
control "fg_file" "string" ("nonConnectable", "uiName" "FG File")
}
end declare
******************************************************
you can get it here: http://rray.de/xsi/
Shader is not compiled for xsi x64, but there is 3dsmax version (mi file and dll)
it is called ctrl_object (http://maxplugins.de/mentalray.php). I tried to create spdl file from that but with no luck
(Im not expeienced with creating spdl files)
This is mi file if someone can help creating spdl:
*****************************************
# ctrl_selectivealiasing declaration
# ctrl.studio May 07, 2008
min version "3.5"
declare shader
geometry "ctrl_object"
(
array geometry "objects",
boolean "enable",
integer "min_samples",
integer "max_samples",
scalar "raster_samples",
scalar "rayoffset",
integer "label",
string "fg_file"
)
version 1
apply geometry
#------------------------------------------------------------------------
gui "ctrl_object"
{
#----------------------------------
control "Global" "Global" ( "uiName" "Ctrl Object (ctrl.studio)" )
control "objects" "array geometry" ("nonConnectable", "uiName" "Objects")
control "enable" "boolean" ("nonConnectable", "uiName" "Enable")
control "min_samples" "integer" ("enum", "nonConnectable",
"uiName" "Min Samples", "value" "-3 1/64, -2 1/16, -1 1/4, 0 1, 1 4, 2 16, 3 64",
"range" -3 3)
control "max_samples" "integer" ("enum", "nonConnectable",
"uiName" "Max Sample", "value" "-3 1/64, -2 1/16, -1 1/4, 0 1, 1 4, 2 16, 3 64",
"range" -3 3)
control "raster_samples" "scalar" ("nonConnectable", "uiName" "Raster Samples", "range" 0.0 10.0)
control "rayoffset" "scalar" ("nonConnectable", "uiName" "Ray Offset")
control "label" "integer" ("nonConnectable", "uiName" "Label")
control "fg_file" "string" ("nonConnectable", "uiName" "FG File")
}
end declare
******************************************************
Re: Per object Anti Aliasing overrides like in maya?
you can download a version that I have made from here
http://www.amaanakram.com/plugins/objSa ... mpling.zip
Softimage 2010+ only, Win32/64.
http://www.amaanakram.com/plugins/objSa ... mpling.zip
Softimage 2010+ only, Win32/64.
Re: Per object Anti Aliasing overrides like in maya?
Thanks a lot Amaan! can you open connection button in ObjectMin and ObjectMax? for build aliasing from distance.
Re: Per object Anti Aliasing overrides like in maya?
In objSampling1.01 there are no icons to connection. or I don`t undarstand something....
Who is online
Users browsing this forum: No registered users and 27 guests