Per object Anti Aliasing overrides like in maya?

Discussions about rendering in SOFTIMAGE©
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calmasacow
Posts: 52
Joined: 17 Jun 2009, 17:53

Per object Anti Aliasing overrides like in maya?

Post by calmasacow » 19 Aug 2009, 23:16

Per object Anti Aliasing overrides like in maya?

In Maya I could select and object and override the scene/ pass antiAliasing settings via the mental ray section of the Attribute Editor. I would think that Softimage must surely have a feature such as this if so where is it.
I used to use this a lot it was nice to be able to set it high for problem objects in the scene and leave it low for the rest of it. Allows for much faster render time vs. cranking the AA setting up for the whole frame/pass.

klipi
Posts: 9
Joined: 03 Nov 2009, 15:07

Re: Per object Anti Aliasing overrides like in maya?

Post by klipi » 04 Nov 2009, 11:16

There is "Ctrl_SelectiveAliasing" for x86.
you can get it here: http://rray.de/xsi/

Shader is not compiled for xsi x64, but there is 3dsmax version (mi file and dll)
it is called ctrl_object (http://maxplugins.de/mentalray.php). I tried to create spdl file from that but with no luck
(Im not expeienced with creating spdl files)

This is mi file if someone can help creating spdl:

*****************************************
# ctrl_selectivealiasing declaration
# ctrl.studio May 07, 2008

min version "3.5"


declare shader
geometry "ctrl_object"
(
array geometry "objects",

boolean "enable",

integer "min_samples",
integer "max_samples",
scalar "raster_samples",

scalar "rayoffset",
integer "label",

string "fg_file"
)
version 1
apply geometry



#------------------------------------------------------------------------
gui "ctrl_object"
{
#----------------------------------
control "Global" "Global" ( "uiName" "Ctrl Object (ctrl.studio)" )


control "objects" "array geometry" ("nonConnectable", "uiName" "Objects")

control "enable" "boolean" ("nonConnectable", "uiName" "Enable")

control "min_samples" "integer" ("enum", "nonConnectable",
"uiName" "Min Samples", "value" "-3 1/64, -2 1/16, -1 1/4, 0 1, 1 4, 2 16, 3 64",
"range" -3 3)
control "max_samples" "integer" ("enum", "nonConnectable",
"uiName" "Max Sample", "value" "-3 1/64, -2 1/16, -1 1/4, 0 1, 1 4, 2 16, 3 64",
"range" -3 3)

control "raster_samples" "scalar" ("nonConnectable", "uiName" "Raster Samples", "range" 0.0 10.0)

control "rayoffset" "scalar" ("nonConnectable", "uiName" "Ray Offset")
control "label" "integer" ("nonConnectable", "uiName" "Label")
control "fg_file" "string" ("nonConnectable", "uiName" "FG File")
}

end declare

******************************************************

amaan
Posts: 21
Joined: 09 Jun 2009, 22:13

Re: Per object Anti Aliasing overrides like in maya?

Post by amaan » 01 Apr 2010, 16:32

you can download a version that I have made from here

http://www.amaanakram.com/plugins/objSa ... mpling.zip
Softimage 2010+ only, Win32/64.

RoN43
Posts: 18
Joined: 09 Nov 2009, 18:32

Re: Per object Anti Aliasing overrides like in maya?

Post by RoN43 » 05 Apr 2010, 23:03

Thanks a lot Amaan! can you open connection button in ObjectMin and ObjectMax? for build aliasing from distance.

amaan
Posts: 21
Joined: 09 Jun 2009, 22:13

Re: Per object Anti Aliasing overrides like in maya?

Post by amaan » 05 Apr 2010, 23:14

yes, it's already done

new version here:
http://www.warpedspace.org/plugins/objS ... ng1.01.zip

RoN43
Posts: 18
Joined: 09 Nov 2009, 18:32

Re: Per object Anti Aliasing overrides like in maya?

Post by RoN43 » 06 Apr 2010, 15:02

In objSampling1.01 there are no icons to connection. or I don`t undarstand something....

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