I was a bit surprised when get to know SI a little better that the Render Tree doesn't share most of nodes with the ICE Tree, meaning I can't use the same logics for surfacing.
I was trying to build a Curvatures shader, but didn't found anything useful in the Render Tree to accomplish it. So I headed ICE and was able to get it.
Now, if I understand right, Geometry Approximation Subdivision only kicks in either after all operators or at render time, so the Curvatures calculations take place before :/
Is Local Subdivision Refinement the only solution? I bet there are other situations where one would want to have the ICE calcs capabilities at render time.
ICE based renderer? kidding.
Thanks
How do you guys translate ICE calculations to the RenderTree
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