Kristinka Hair Tests
Kristinka Hair Tests
Hi all
I thought Anto Matcovic's very awsome Kristinka Hair Toolkit
(see viewtopic.php?f=4&t=199&start=30)
could need a gallery thread.
Edit .. . this turned more into a tests thread, renaming
Here's my first try, modified one of the samples (Simulation-OnePoint-ShortHair), more heavy "Bend" deformer requires some ear hair removall...
I thought Anto Matcovic's very awsome Kristinka Hair Toolkit
(see viewtopic.php?f=4&t=199&start=30)
could need a gallery thread.
Edit .. . this turned more into a tests thread, renaming
Here's my first try, modified one of the samples (Simulation-OnePoint-ShortHair), more heavy "Bend" deformer requires some ear hair removall...
- Attachments
-
- RayKrH001.jpg (96.02 KiB) Viewed 10934 times
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- RayKrH002.jpg (125.41 KiB) Viewed 10934 times
Last edited by rray on 02 Feb 2010, 20:03, edited 1 time in total.
softimage resources section updated Jan 5th 2024
Re: Kristinka Hair Gallery
A hair bow... doing some hair rendering tests mainly right now
softimage resources section updated Jan 5th 2024
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Kristinka Hair Tests
Hey Hirazi! Thanks for your reply.
The hair on the girl head is just a modified sample Anto provided, doesn't fit right with my model, note she still has hair coming out of her ears. The hairdo popped up more or less as an accident while fooling around with some parameters of the bend compound.
The Bow took me about 2 hours to set up, I created curves snapped to a polymesh form template I created, then used loft to create the Nurbs surface.
The new shading (see bow) took me ages to get right, I permanently got either too dark shadowing, or too much transparency in the hair.
Did finally figure out I could do it by using different shaders for surface ("hair renderer" node) and shadow ("constant" node with transparency) in the material render tree. So easy solution by had my head steaming for a few hours
( "Hair renderer" node has transparecy set to 0, while the constant node even allows to set a color for transparency! -- Having the same color as the hair's diffuse seems to work best )
The hair on the girl head is just a modified sample Anto provided, doesn't fit right with my model, note she still has hair coming out of her ears. The hairdo popped up more or less as an accident while fooling around with some parameters of the bend compound.
The Bow took me about 2 hours to set up, I created curves snapped to a polymesh form template I created, then used loft to create the Nurbs surface.
The new shading (see bow) took me ages to get right, I permanently got either too dark shadowing, or too much transparency in the hair.
Did finally figure out I could do it by using different shaders for surface ("hair renderer" node) and shadow ("constant" node with transparency) in the material render tree. So easy solution by had my head steaming for a few hours
( "Hair renderer" node has transparecy set to 0, while the constant node even allows to set a color for transparency! -- Having the same color as the hair's diffuse seems to work best )
softimage resources section updated Jan 5th 2024
Re: Kristinka Hair Tests
attempt #1 at creating my own hairstyle
I think I will put him in a little make shift scene tomorrowsoftimage resources section updated Jan 5th 2024
Re: Kristinka Hair Tests
Very nice rray..! I like the style an the look of you renders very much..would be great, if you could give some more detail about how you did it, may be in a specific thread ,) Thanks for sharing your work!
best regards,
oliver
best regards,
oliver
Founder of www.si-community.com
http://www.pixelpanic.de
http://www.pixelpanic.de
Re: Kristinka Hair Tests
Hey cheers, Oliver! Will do that, thanks for your interest!
,
Reinhard
,
Reinhard
softimage resources section updated Jan 5th 2024
Re: Kristinka Hair Tests
some more.
I hope I get to write something tutorial like in the coming weeks
I hope I get to write something tutorial like in the coming weeks
softimage resources section updated Jan 5th 2024
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Kristinka Hair Tests
If these are merely "tests", I'd love to see your "gallery" one day...
Stay safe, sane & healthy!
Re: Kristinka Hair Tests
Hi
So, now one in 'cosmetics ad' style. It's a common setup, two spots with volumic shadow maps, environment map, rasterizer, final gathering. I wouldn't be enough courageous to use this for sequences, but it seems to be OK for stills. Hair shader is XSI hair renderer, with a lot of gradients on it, for specular 'dots', transparency at roots...
Of course eyebrows and eyelashes are 'real' ones - compounds for these are still WIP, but I hope I'll have something usable in a few days.
Cheers
So, now one in 'cosmetics ad' style. It's a common setup, two spots with volumic shadow maps, environment map, rasterizer, final gathering. I wouldn't be enough courageous to use this for sequences, but it seems to be OK for stills. Hair shader is XSI hair renderer, with a lot of gradients on it, for specular 'dots', transparency at roots...
Of course eyebrows and eyelashes are 'real' ones - compounds for these are still WIP, but I hope I'll have something usable in a few days.
Cheers
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Kristinka Hair Tests
look hot ! thanks for adding to the thread Anto
testing testing .. (I dont usually get past the testing stage ==)
"frozen" ( artsy alert ) light rig with 64 dir. lights with volume shadow maps
testing testing .. (I dont usually get past the testing stage ==)
"frozen" ( artsy alert ) light rig with 64 dir. lights with volume shadow maps
softimage resources section updated Jan 5th 2024
- Hirazi Blue
- Administrator
- Posts: 5107
- Joined: 04 Jun 2009, 12:15
Re: Kristinka Hair Tests
Well, I am a sucker for artsy... ;;)
(and your last picture has been promoted to the si-gallery! )
(and your last picture has been promoted to the si-gallery! )
Stay safe, sane & healthy!
-
- Posts: 143
- Joined: 09 Jun 2009, 12:12
- Location: Czech Republic
- Contact:
Re: Kristinka Hair Tests
nice! you have a lot of interesting stuff here. i have to try these tools too one day
Re: Kristinka Hair Tests
Hi Reinhard
Even if your pictures are tests they are looking really good!
I didn't had time to try Matheus compounds, but I know that actually segments size are in screen space?
Do you have any idea on how to deal with this and camera animations?
I know you can link it with camera distance, but it a trick and there's also the focal !
A
Even if your pictures are tests they are looking really good!
I didn't had time to try Matheus compounds, but I know that actually segments size are in screen space?
Do you have any idea on how to deal with this and camera animations?
I know you can link it with camera distance, but it a trick and there's also the focal !
A
Re: Kristinka Hair Tests
Thanks! Yes why mental is using pixels for strand units I don't quite get either, probably needs fixing . I don't know any way either around this except the workarounds you mentioned.
Also what needs fixing that hair lit from the side hardly casts any shadows (The hair segment billboards stay oriented to the camera, not to the light when tracing the shadow)
..and that rasterizer bug that attributes sometimes get garbled with >10000 strands
Cheers for putting the picture in the gallery Hirazi!
Also what needs fixing that hair lit from the side hardly casts any shadows (The hair segment billboards stay oriented to the camera, not to the light when tracing the shadow)
..and that rasterizer bug that attributes sometimes get garbled with >10000 strands
Cheers for putting the picture in the gallery Hirazi!
softimage resources section updated Jan 5th 2024
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