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 Post subject: Procedural sea shell
PostPosted: 11 Jun 2012, 17:37 
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Joined: 09 Jun 2009, 15:45
Posts: 817
Hey guys, i was wondering how hard would it be to have some sea shell generator with ice?
Askin to ICE gurus here since i'm not this kind of expert..

i was browsing some tutorials on how this could be modeled, then i tought about ICE

http://forums.luxology.com/discussion/topic.aspx?id=55864&show=clouds&page=3

also found this very intersting video, in which the author made a procedural seashell generator in houdini, really cool



also found a script for Softimage from some time ago from Ed Harris website

http://www.edharriss.com/XSIscripts/scripts_modeling.htm

But that is quite heavy and it just produces a spline wich is hard then to convert to geometry.

Any ideas?


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 Post subject: Re: Procedural sea shell
PostPosted: 11 Jun 2012, 18:50 
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Joined: 08 Mar 2011, 23:32
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maybe ask Daniel Brassard, i guess he is the Procedural-Nurbs-Surfaces-Man in this forum...


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 Post subject: Re: Procedural sea shell
PostPosted: 11 Jun 2012, 20:07 
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Joined: 09 Jun 2009, 13:30
Posts: 94
here's one more. Apperantly there is a '92 Siggraph paper on procedural seashell generation' out there.



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 Post subject: Re: Procedural sea shell
PostPosted: 11 Jun 2012, 21:43 
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Joined: 19 Mar 2010, 00:38
Posts: 460
Location: St. Thomas, Ontario
Hi Maximus,

Not that hard, the ICE parametric sandbox can do it, you just have to translate the formulas into the nodes needed for the sea shell.

The sea shell topology coming with the topo pack1 does the same as the luxology website (so ICE solution it is ...). Check Torus Helical Shell and Super Torus Helical Shell.

The parametric formula plugin can also do it, I have provided the formula as a preset.

One formula can be seen here:

http://area.autodesk.com/forum/autodesk-softimage/modeling/parametric-formula-plugin/page-2/

Cheers!

Dan

_________________
$ifndef "Softimage"
set "Softimage" "true"
$endif


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 Post subject: Re: Procedural sea shell
PostPosted: 14 Jun 2012, 20:58 
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Joined: 09 Jun 2009, 15:45
Posts: 817
running some test and having fun! Thanks for those compounds again Daniel.

Workin on shading and fixing some texturing!

Image

Max


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 Post subject: Re: Procedural sea shell
PostPosted: 14 Jun 2012, 23:15 
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Joined: 19 Mar 2010, 00:38
Posts: 460
Location: St. Thomas, Ontario
Nice!

Dan

_________________
$ifndef "Softimage"
set "Softimage" "true"
$endif


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 Post subject: Re: Procedural sea shell
PostPosted: 16 Jun 2012, 10:15 
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Joined: 09 Jun 2009, 15:45
Posts: 817
fixed the texturing and added some coating and iridescence! gonna play with other formulas :)

Image


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 Post subject: Re: Procedural sea shell
PostPosted: 21 Jun 2012, 14:32 
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Joined: 09 Jun 2009, 23:47
Posts: 88
woah, nice renders Maximus!! :-bd


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 Post subject: Re: Procedural sea shell
PostPosted: 22 Jun 2012, 18:11 
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Joined: 22 Mar 2010, 18:43
Posts: 391
I prefer the first render, it's phenomenal!


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 Post subject: Re: Procedural sea shell
PostPosted: 22 Jun 2012, 21:57 
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Joined: 06 Jul 2009, 17:37
Posts: 48
Chris_TC wrote:
I prefer the first render, it's phenomenal!


+ 1

I totally agree!! Very masterpiece!
Bravo Max!


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