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 Post subject: aaOcean open sourced...
PostPosted: 26 May 2012, 12:59 
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Amaan Akram has placed his aaOcean tools in the Open Source (GPL). The repository can be found here
Quote:
This repository contains the following:

-aaOcean core class
-aaOcean Mental Ray shaders
-Shader Definitions for Mental Ray shaders
-aaOcean Arnold shaders
-aaOcean Softimage ICE deformer
-aaOcean Maya Deformer
-Houdini FFT node, which I used to port aaOcean as a deformer to Houdini
-several helper functions that I often use
(Quoted from here as well)

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 Post subject: Re: aaOcean open sourced...
PostPosted: 26 May 2012, 17:49 
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Location: Edmonton, Canada
Great news! It's a fine tool as is but would be nice to see it developed further.

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 Post subject: Re: aaOcean open sourced...
PostPosted: 28 May 2012, 03:10 
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amaan would like your suggestions on how to improve it. what do you think needs to be done?


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 Post subject: Re: aaOcean open sourced...
PostPosted: 28 May 2012, 05:46 
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It's been some time since I used it so I'll have to review a bit but one thing I remember is that it would be nice to add be able to add more detail to the wave foam. I used it for a high-res still and I had a hard time getting the foam to look good. Maybe it's just my lack of skill with it though :)

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 Post subject: Re: aaOcean open sourced...
PostPosted: 28 May 2012, 06:54 
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scaron wrote:
amaan would like your suggestions on how to improve it. what do you think needs to be done?

I email him a while ago about a crash when you tries to get surface normals in ice on SI2012 and above. Compiled version hasn't changed since then...


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 Post subject: Re: aaOcean open sourced...
PostPosted: 28 May 2012, 16:39 
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Is it just me (again) or does the version number discrepancy between the download version on the website (version 1.7) and the bitbucket version (2.5) indeed seem quite significant? It doesn't seem clear, however, what the changes between versions actually are and if it's already worth attempting a recompile from source for version 2.5.

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 Post subject: Re: aaOcean open sourced...
PostPosted: 28 May 2012, 16:41 
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I'll be appreciated if someone will compile it :)

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 Post subject: Re: aaOcean open sourced...
PostPosted: 29 May 2012, 18:25 
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Hi guys,

Thanks for posting this here.

Yes, there's a version difference but not much has changed in functionality. A lot of code has changed, new ports added for other applications. Little has changed for the softimage ice node though.

The compiled version can be downloaded from
https://bitbucket.org/amaanakram/aaocean/downloads

The shaders have changed though.

-Normals shader does not exist anymore. It doesn't work well within the context of layered oceans. And Arnold generates normals quite nicely with auto-bump
-aaOceanData shader for mental ray and arnold. It outputs vector displacement as RGB and foam info in the Alpha channel. This sets up the foam to be in sync with the ocean surface, and conserves memory, evaluates faster. You'll have to use it in conjunction with the Vector Displacement shader from mental images that ships with XSI

I don't plan to make more changes. I may added a physically-based sea shader at some point, but not much else. If you have any suggestions, please do let me know.

cheers,
amaan

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 Post subject: Re: aaOcean open sourced...
PostPosted: 30 May 2012, 09:57 
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exciting release! cool!

i just don't get the aaOceanData shader working...

where do i need to put aaOceanMentalRay.dll and aaOceanShaderDefs.dll?

using aaOcean v2.5 on SI2013 WIN7 64bit

Quote:
# ERROR : 2268 - This function is missing:
# <function: aaOceanMentalRay_oceanDataShader_2_5_Define>

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Last edited by caledonian_tartan on 31 May 2012, 09:24, edited 1 time in total.

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 Post subject: Re: aaOcean open sourced...
PostPosted: 30 May 2012, 21:06 
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From my own attempt to get this to work, I'm afraid there might be something wrong with the dlls. I tried to add the whole folder as a workgroup, even placed all the dlls on the same level in this workgroup and finally loading them directly only results in errors for both the shader dll as the shaderdef dll. Even the Dependency Walker throws up some errors of its own (which never is a good sign, so to speak).
#:-s

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