I referred to the shader you made based upon the thread at cgfeedback. Only one diffuse texture and the shader creater very nice color bleed
ah, ok, you mean my bleed version of the first fast skin.
the new one is much better because you have more control. if i need sss in the future i will use sss2. the other shader was only a test if its possible to create a look like this. but sss2 gives better results because the diffuse color/texture has more influence then in the first fastskin.
you can exagerate the bleeding in the sss2 much more, but it tends to look artificial if the bleeding is to strong.
the new shader creates rgb rendering for every skinlayer compared to the other approach and you have control on how strong it should be, so its better.