mesh paint

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Mesh Paint v0.95Author: Piotrek Marczak
Updated September 2012 with straight/curved line drawing. Mesh Paint lets you paint meshes or mesh instances interactively on the surface of another mesh. Not only for placing rows of bolts but with every thinkable placement option like follow stroke, stack clones, adjustable spacing, delete overlapping, alignment, randomization, size falloff and mouse position interpolation (for evenly-spaced placement even when painting quickly).

To-be-placed objects are organized in a list with the option of randomizing though the list, or cycling through the list while painting. There's also a »drop« mode for placing indivdual objects more precisely (like a simpler version of Piotrek's QuickPrimive tool).

For more information, visit the si-community thread linked below. Videos available: Introduction, and added features in v0.91 & v0.93. The roses in the thumbnail have been created with a combination of follow stroke/stack clones/ramp scale, moving the mouse around in little circles. For regular spaced placement like the zipper in the thumbnail, turn off the »delete overlapping« option. Source code available here (Check the thread for a newer version of this, too).

local backup: meshpaint_095.xsiaddon

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origin
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mesh paint

Post by origin » 08 May 2012, 21:06


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v0.95 source code (cmake)
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meshpaint_095_x64_addon.zip
meshpaint v0.95, x64 xsiaddon
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Last edited by origin on 19 Sep 2012, 15:36, edited 2 times in total.

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ActionArt
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Re: mesh paint

Post by ActionArt » 08 May 2012, 21:32

I can find a lot of uses for that. Very nice! I'd love to test it.

Is there a download link somewhere or am I getting old and blind...

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origin
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Re: mesh paint

Post by origin » 08 May 2012, 22:12

ActionArt wrote:I can find a lot of uses for that. Very nice! I'd love to test it.

Is there a download link somewhere or am I getting old and blind...
Ive sent you private message.

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Hirazi Blue
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Re: mesh paint

Post by Hirazi Blue » 08 May 2012, 22:32

Looks quite interesting... :-bd
I'll send you a PM...

edit (the next morning): I've sent you a PM ;)
...

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Maximus
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Re: mesh paint

Post by Maximus » 09 May 2012, 02:13

wow, this reminds me of paintFX in maya! is it possible to try it?
Great work Origin!

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Magog
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Re: mesh paint

Post by Magog » 09 May 2012, 09:42

Impressive work!!!
Compliments Origin!!!! :ymapplause: :ymapplause:

fabilabo
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Re: mesh paint

Post by fabilabo » 09 May 2012, 09:43

So awsome... the best "pro" tools always come from users, if only we can compile all theses nice tools, it could be a very nice SI update !!
Will it be free ?

GUy, you really are doing a good job (and i love ur UI)

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origin
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Re: mesh paint

Post by origin » 09 May 2012, 09:46

thanks guys
but my plugins are not 'pro' tools, they are barely interactive interfaces of existing tools

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Hirazi Blue
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Re: mesh paint

Post by Hirazi Blue » 09 May 2012, 10:17

@origin - admirable modesty,
but I guess this is just like "beauty", i.e. it's completely "in the eye of the beholder". ;)
(please don't start asking "pro" prices now, BTW :-s :D )
...

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Rork
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Re: mesh paint

Post by Rork » 09 May 2012, 11:11

@ origin:

I think you're selling yourself short. Tools like these are very handy and it looks like it's fleshed out really well.
Tools like these are simpler to use than particles for the quick and dirty placement of a bunch of objects.
And in combination with your Soft Transform tool it's a great combo.

rob
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

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origin
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Re: mesh paint

Post by origin » 09 May 2012, 11:45

fabilabo wrote:So awsome... the best "pro" tools always come from users, if only we can compile all theses nice tools, it could be a very nice SI update !!
Will it be free ?

GUy, you really are doing a good job (and i love ur UI)
thanks, yes its free
btw I took idea of image in UI from E.T animstore. It might look cheap at first sight but in the end it really helps locating & identfying PPG faster
I think you're selling yourself short. Tools like these are very handy and it looks like it's fleshed out really well.
Tools like these are simpler to use than particles for the quick and dirty placement of a bunch of objects.
And in combination with your Soft Transform tool it's a great combo.
The main reason why ICE particles are better for this kind of job is because Softimage ain't very good at displaying thousands of objects.
For example simple primitive test shows that 3dsmax can display 20x more objects (like 20000 vs 1000) before its start to choke.
So the best thing would be a particle brush tool.

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Rork
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Re: mesh paint

Post by Rork » 09 May 2012, 11:58

I agree on that ICE is better for tons of objects, but for the quick and dirty placement, this is great.

p.s. I send you a PM ;-)
SI UI tutorials: Toolbar http://goo.gl/iYOL0l | Custom Layout http://goo.gl/6iP5xQ | RenderManager View http://goo.gl/b4ZkjQ

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bottleofram
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Re: mesh paint

Post by bottleofram » 09 May 2012, 19:19

Its refreshing to see some work in modeling department and you seem to be on a roll!

So yeah, dont sell yourself short. Gonna go into an extreme off-topic here but i've just seen this video by hchs whose crowds system seems to be better optimized than the one softimage itself offers as a 'pro' feature. So whats more useful than?

Clappy
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Re: mesh paint

Post by Clappy » 10 May 2012, 22:41

Once a year???

For anyone doing characters or hard surfaces this is a real time saver. Precise placement of bolts, rivets and buttons without having to use snapping. Thank you sir! ^:)^

MC

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origin
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Re: mesh paint

Post by origin » 11 May 2012, 15:57

Thanks to all who PMed me about beta - old link has been updated with new version.

Heres video with new stuff. Lots of code change so I hope it is still stable.

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ActionArt
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Re: mesh paint

Post by ActionArt » 11 May 2012, 16:27

This is incredible!!! Very useful additions.

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