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 Post subject: Hyphae-growth possible in ice?
PostPosted: 25 Apr 2012, 16:34 
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Joined: 10 Apr 2012, 18:33
Posts: 13
Is this possible to do in ICE, or only by a script?

http://www.designboom.com/weblog/cat/8/view/15629/nervous-system-hyphae-lamp.html
https://vimeo.com/25604611

Newcomer (<20 posts) alert: please use the URL tags - HB


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 Post subject: Re: Hyphae-growth possible in ice?
PostPosted: 25 Apr 2012, 19:50 
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Joined: 11 Jun 2009, 20:52
Posts: 26
That is very interesting. I don't see why it couldn't be done in ICE.


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 Post subject: Re: Hyphae-growth possible in ice?
PostPosted: 27 Apr 2012, 11:48 
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Joined: 10 Apr 2012, 18:33
Posts: 13
Selection of the points is done.
Average direction of grow also.

Don“t know how to let the strand grow... :(


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 Post subject: Re: Hyphae-growth possible in ice?
PostPosted: 29 Apr 2012, 16:52 
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Joined: 05 Sep 2011, 22:57
Posts: 43
Location: Berlin
maybe you can get something out of this tut.

http://vimeo.com/1503174

greetings


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 Post subject: Re: Hyphae-growth possible in ice?
PostPosted: 29 May 2012, 18:24 
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Joined: 18 Jun 2009, 19:58
Posts: 61
The DLA compounds I released way back and polygonizer got to this result in minutes... I would treat the "ribs" as a different problem (if I couldn't simply make them by hand) and use an l-system approach to make a branching structure and then deform it to the shape of a sphere much as I've deformed the DLA here to fit to a hidden polygonal "egg" shape.

Image

By using the compound in a simulated ice tree with number of iterations set low, you can get a "growing" animation, or if you just want to calculate the whole result in one go like I did here place your tree in the modeling stack.


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