Hi guys i'm looking for a way to automate "texture bombing" along a grid, what i wan't seems pretty basic: get multiple textures that form a pattern randomly distributed along a grid (point could). Texture wise it would be derived from this technique:
http://www.digitalartform.com/archives/2009/05/make_a_maze_in.html This works great for getting "greebled" maps but it has the drawback that it needs a set size for the surface and the set-up can't be automated. (you can make a few actions in PS to speed things up but it still requires a lot of setup to get a different pattern each time)
So what i would like to do is a 2d/texture version of this:
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Its just some geometry of pipes that form a "maze" instanced on a grid point cloud, simple right? But i don't know how to do this with textures.. the closest thing i could find was this
http://caffeineabuse.blogspot.com/2011/12/particle-sprites-using-ice.html - that would work if just set the sprites to emit on a grid but ideally i would like to able to bake the "mazes" on objects for further shading/texturing..
Now i saw Paul Smith working with textures in ICE
http://vimeo.com/groups/ice/videos/33908339 but unfortunately i can only catch the merest glimpse of his ICE tree so i have no idea how he's doing it
Can anybody tell me how to get textures "instanced"??
Btw i also tried to get this effect using Enhance XSI nodes in the render tree but no joy, if anybody has a non-ICE solution that would be great too!
Thanks in advance!
