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 Post subject: Re: GDC2012: Project Skyline
PostPosted: 21 Mar 2012, 16:37 
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Joined: 08 Jun 2009, 21:11
Posts: 705
Location: Zagreb, Croatia
luceric wrote:
sorry, but you don't understand what this is.. skyline is a way to author and debug procedural animation while they are running live on the xbox or ps3,


so, flying logotypes, then :) of course I have no clue about it, but it definitively sounds something you're proud of....
Cool software that Maya, wish I would have one.


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 Post subject: Re: GDC2012: Project Skyline
PostPosted: 22 Mar 2012, 02:53 
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Joined: 22 Jun 2009, 00:08
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Location: Montreal
Mathaeus wrote:
so, flying logotypes, then :)

?


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 Post subject: Re: GDC2012: Project Skyline
PostPosted: 22 Mar 2012, 03:32 
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Location: Zagreb, Croatia
luceric wrote:
Mathaeus wrote:
so, flying logotypes, then :)

?


what else could be 'procedural animation' :)


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 Post subject: Re: GDC2012: Project Skyline
PostPosted: 22 Mar 2012, 05:33 
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Joined: 22 Jun 2009, 00:08
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Location: Montreal
skyline is a middleware for procedural character animation in a game. not cut scenes, static animation sequencing of premade clips, but modern on-the-fly game motion blending and synthesis where the characters react to the environment, physics, AI and other parameters.


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