Luc-Eric hinted on this about a year ago on the Mailing List speaking of certain innovations in animation:
Quote:
Not likely to happen under Autodesk, where that animation design is
made by a cross-product design team (...)
(Quoted from
here)
And he followed it up (at my "request") on the si-community with
luceric wrote:
What that comments really means is that in the softimage days, any dev like me could just decide to do whatever he wants and that becomes a feature in the product. In autodesk however, there is an actual design process where people who are specifically designers try to do things that makes sense and work across product. Imagine for example if we added stereo cameras to softimage but they would be done in a completely different way than maya: users would find that pretty stupid and ask why the team don't talk to each other. same thing for animation tools in general; if something is a good idea it should apply to multiple products.
(Quoted from
here)
So, for once, this doesn't surprise me at all...
