Here 3ds max license costs 6600$, subscription 900$.
Softimage 5500$ and subscription 1500$.
For some unknown reason you can buy only from reseller.
As for license forbidding using software outside the country you bought it in, it's better to check you local law because it seems those frecking corporations think they can put anything they want in the license agreement.
This may be a little offtopic but I'm a little curious, in Autodesk USA store Softimage electronic version is $2999. I was a little pissed off because we pay more than twice $7100 that and the subscription is about $2700 and Maya is $6600. Well software in Japan has been always outrageously expensive, not only Autodesk.
Since it is so cheap, I was thinking to make my next purchase in Autodesk USA Online Store. But why nobody is doing that? then I googled a little and found an Autodesk webpage where it said that it was illegal to use a software outside of the country where you purchased it. Maybe I would be able to do the purchase because some IP restriction I don't know, but in the case I could, would be my purchase "in Japan"? or paying $3000 would be as illegal as using a torrent downloaded version. I'll wait until Softimage 2013 is released to give it a try.
Anyway, like I said, Softimage is big in Japan game industry, but still it's no rival to Maya. At work, Maya users get surprised at how convenient and easy is to work in Softimage, but non of them had ever tried to change their main tool. And no one will. Some of them had used a little Softimage in some projects but still, they go back to Maya. They prefer to do the same thing in Maya even if it takes them more time because changing their workflow and learn a new software may be a little difficult. I don't get it but it seems to be the average user logic.
We know that Softimage is not at the same level than Maya and Max (in sales) in the past 10 or more years, but it will never be if Autodesk doesn't even try to sell it. Software development is't cheap so I hope they don't decide to stop Softimage development because of their low sells, at least not until they make Maya a little more usable.