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 Post subject: Re: Vray for Softimage official release
PostPosted: 26 Feb 2012, 14:45 
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Location: warsaw
would be better to delete last 3 pages ;)

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 Post subject: Re: Vray for Softimage official release
PostPosted: 27 Feb 2012, 01:07 
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origin wrote:
Well you failed to do that ;)
- hair prim in vray is extruded flat quad patch; from the look of this render and video from FMX i would guess that arnold shades 'cylinders'

well just to talk about something :)

From my small understanding, cylinders have a sense only for closeups. Possibly for radiosity calculations, because it's easier to find a shading normal. With classic lights, there is a well defined direction, with radiosity, "lighting direction" should be calculated separately, somehow. For final image full of tiny hairs, nobody would like a high contrast on sub-sub-sub pixel level, let's say strong highlight/reflection from cylinders, which already should be melted to one value per pixel.

But I believe the all renderers able to render hairs, already are able to combine the functions of stripes and cylinders. Another story is, when searching for hairs on internet, hair+renderman usually returns human hair and fur on animals, hair+Vray is somehow related to carpets :)

btw, regarding a long waiting for SI Vray, I think most of people don't know that Max has a a kind of special rendering API, which allows the developers to write the renderer 'on top' of what is called Max default scanline. This API is present from day one, also it's converted from theory to practice probably in time of Max 4, around 2001. For example, procedural textures are generated by Max, so any renderer, including viewport renderers, can use them. In Softimage, every developer should build them form sctrath. Another example is VRay ability to pull the (blazing fast) shadow maps from Max. And many more, afaik...

Great day for Softimage, finally to be integrated with something soooooo influent and popular.


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 Post subject: Re: Vray for Softimage official release
PostPosted: 27 Feb 2012, 11:46 
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yes you're right, I was just pointing differences. I saw recently some commercial from SHED, they use arnold and hair looks renderman-ish ;) so there are probably different shaders for different tasks.

More on playing with demo
-strands set to segment - they dont render like mray/3delight as single stripe but as separate segments, so its impossible to render hair from ice strands?
-material import from vrscene likes to crash si

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 Post subject: Re: Vray for Softimage official release
PostPosted: 28 Feb 2012, 00:53 
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yes my arnold is beta .ok. i stop the talking about arnold.finish you right.

1.5 mil polygan
preparing time 3 sec and render time 2min and 9sec.

irradeance map and brutforce in vray.


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 Post subject: Re: Vray for Softimage official release
PostPosted: 28 Feb 2012, 01:47 
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look at splotch at the intersection of statues and floor, can you make an animation of that ?


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 Post subject: Re: Vray for Softimage official release
PostPosted: 28 Feb 2012, 02:06 
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come on guys, lets just rejoyce Vray is here...
we can compare specific features and performance in a separate Rendering thread. what do you guys think?

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 Post subject: Re: Vray for Softimage official release
PostPosted: 28 Feb 2012, 11:52 
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Hi there!

Yes, I would recommend to open a new thread for this kind of renderer comparison. This thread became quite offtopic and contains a lot of pointless stuff. In order to keep our site a nice place, PLEASE ALWAYS STAY ON TOPIC!! THANKS!! I don´t like to delete any posts, but in this thread there is a lot stuff worth deleting.

And now, back to topic!

cheers,
oliver

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 Post subject: Re: Vray for Softimage official release
PostPosted: 28 Feb 2012, 16:44 
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fabilabo wrote:
look at splotch at the intersection of statues and floor, can you make an animation of that ?



yes i cant make animation.why not?? vray have all of lighing mode.bruteforce in vray is very fast and high detail lighing and you can mix this with irradeance map.ok dont talk again .i dont have any time for your funny question.see te limon good projects and dont say anithing.baby [-x


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 Post subject: Re: Vray for Softimage official release
PostPosted: 28 Feb 2012, 16:51 
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Joined: 24 Feb 2012, 04:02
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hair test in vray
300000hair with GI
render time in min35sec
thats good???
its very better than mental in xsi.


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 Post subject: Re: Vray for Softimage official release
PostPosted: 28 Feb 2012, 16:58 
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Joined: 28 Jan 2010, 14:13
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What's wrong with you guy ? #:-s
I think you are just a fanboy of Vray, nobody here say Vray is bad, or slow


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