Vray for Softimage official release

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nourvfx
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Re: Vray for Softimage official release

Post by nourvfx » 25 Feb 2012, 22:13

mr Hirazi Blue.i dont work in chose groups and i dont have bad acsident wih solid angle .i just testet render engine i test about 20 render engine for we have more info about rendering.thi is my salary

Kzin
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Joined: 09 Jun 2009, 11:36

Re: Vray for Softimage official release

Post by Kzin » 25 Feb 2012, 22:19

nourvfx wrote:vray quality is very bettee than arnold .do you can Denial of quality vray on the this two pic witch i loded.
in all of mode GI on vray bruteforce only iradeancemap only and light cash only vray beter than arnold i increase aa samples in arnold from 3 to 10 and my render time in arnold change from 3min to 27min.i think this beter for me i work with vray for hair render
this test .arnold with aasamples is 10 and defult samples
render tim is about 27min
try to match this quality in vray!
the arnold rendering shows way more lighting details then your vray rendering (render in double resolution and you should clearly see it).
match the vray shadowing quality to arnold ones and then say what the rendertimes are.
it simply makes no sense to compare a poor quality rendering against one with much higher quality and then say that the low quality rendering took less time to cook.

nourvfx
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Re: Vray for Softimage official release

Post by nourvfx » 25 Feb 2012, 22:34

ok.i will testing in high resolation.
but in vray pic i dont set sun light in vray this is just env lighing or image based light my frinds.but in arnold i load sun in sense because the the arnold image base light is dark and i must have more bounsing and more totalray wاich it be long time .

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Memag
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Re: Vray for Softimage official release

Post by Memag » 25 Feb 2012, 22:43

nourvfx wrote:...we have many big project in cinema with arnold like 2012movie alice in wonderful land and many other project.
Man, I just loved that movie!
Remember this scene ,with Mad Hatter?

Image

Kzin
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Re: Vray for Softimage official release

Post by Kzin » 25 Feb 2012, 22:49

nourvfx wrote:ok.i will testing in high resolation.
but in vray pic i dont set sun light in vray this is just env lighing or image based light my frinds.but in arnold i load sun in sense because the the arnold image base light is dark and i must have more bounsing and more totalray wاich it be long time .
simply use the skydomelight, 1 diffuse bounce and for booth renderers, brute force gi for vray. for the skydomelight an hdr map for illumination without additionel lights.
1 diffuse bounce is more then enough for production shots, its often enough to render skydomelight without diffuse bounces.
it would also be good to use a more complex object instead of a sphere or torus. and thats important, match the lighting and shading quality.

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Hirazi Blue
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Re: Vray for Softimage official release

Post by Hirazi Blue » 25 Feb 2012, 23:09

@Memag - I assume you're trying to be funny, but I'm afraid your last post could also be viewed as insulting...
I refrain from judgement, just wanted to let you know! :-?
Stay safe, sane & healthy!

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Memag
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Re: Vray for Softimage official release

Post by Memag » 25 Feb 2012, 23:33

Hirazi Blue wrote:@Memag - I assume you're trying to be funny, but I'm afraid your last post could also be viewed as insulting...
I refrain from judgement, just wanted to let you know! :-?
I realized that, but I thought of it as a satirical piece.
I apologize if I caused damage.
Last edited by Memag on 25 Feb 2012, 23:44, edited 1 time in total.

nourvfx
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Re: Vray for Softimage official release

Post by nourvfx » 25 Feb 2012, 23:41

this post for Vray information.i just want show to xsi users whate is good in Vray.thanks

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origin
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Re: Vray for Softimage official release

Post by origin » 25 Feb 2012, 23:54

Well you failed to do that ;)
- arnold render is clearly better quality. Each strand is shaded properly by gi, while in vray you see patches of interpolated gi. This 'toon' look can be achieved with multiple spots+deepshadows.
- you can't use interpolated gi with hairs cause they will flicker
- you can't use lightcache with hairs/thin objects (think pages of a book) cause it will flicker even more
- hair prim in vray is extruded flat quad patch; from the look of this render and video from FMX i would guess that arnold shades 'cylinders'
- brute force gi & vray hair primitive is ultra slow
- transparency on vray hair prim kills rendertimes

(i love vray and done hundreds of commercials with it)

nourvfx
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Re: Vray for Softimage official release

Post by nourvfx » 26 Feb 2012, 00:21

thanks for your good information thanks origin
do have arnold trail and can send to me with email

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Memag
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Re: Vray for Softimage official release

Post by Memag » 26 Feb 2012, 00:24

Please stop this nonsense.

nourvfx
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Re: Vray for Softimage official release

Post by nourvfx » 26 Feb 2012, 00:25

i see end of result .i dont see deep of olgoritm render.vray hair i very realise hair like hair cut or hair farm on final render from cebus my frinds.i really like the autodesk buy arnold and solve this problem and put it to softimage .this is very nice idea.but in tme i think vray better for us.thanks

Kzin
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Re: Vray for Softimage official release

Post by Kzin » 26 Feb 2012, 01:38

ad should implement arnold in si?
that would be the worst thing that can happen.
look at mr and what ad is doing with it at the moment. support for mr is really bad because you have to go to ad. on the other hand, mi is not responsible for the integration.
arnold support is great and you have fast bugfixes. bugfixes for mr means you have to wait for a x.5 version which you only get thru subscription (except show stopper bugs, then ad is great enough to give a hotfix away). the whole situation is a bad joke at the moment. so lets hope this will never happen.


@ origin:
that would be a bad thing if the hair consist of flat patches only and not thick curves/geometry. because the lighting and shading will never look really good, except the shader uses some tricks to go over the shading problem. would be great to get some more informations here.

and in general, transparency on hair kills rendertime for all renderer. this is one thing why mr hair is slower when render with hairshader, the transparency is enabled, deactivate it and it renders 2,5-3 times faster. you have to handle the transparency different for hair rendering. nvidia arc(mi) is doing this constantly, newer version should bring here better performance.
so if this is a problem in vray, we should start a wishlist thread vor vray asap. ;)

nourvfx
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Re: Vray for Softimage official release

Post by nourvfx » 26 Feb 2012, 09:04

Vray its great and dont have any problem.i tested the hair in to all of lighing mode.even brutforce and have very nice result and very fast .we just want vray be a faster and faster and faster.

see this amazing hair plugin for 3dsmax which base on vray rendering.
http://www.ephere.com/plugins/autodesk/max/ornatrix/ :-* :-* :-*

Newcomer (<20 posts) alert: please use the URL tags - HB

iamVFX
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Re: Vray for Softimage official release

Post by iamVFX » 26 Feb 2012, 11:14

nourvfx wrote:i test about 20 render engine
Image

nourvfx, I remember your Arnold "tutorial" on vimeo, did you know that version that you use is badly out of date? Probably not. You talking about closing beta testing, in which you even don't participate in, so keep your opinions to yourselves until we get a final version of the product, m'key?

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Hirazi Blue
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Re: Vray for Softimage official release

Post by Hirazi Blue » 26 Feb 2012, 12:11

@nourvfx - you've made your point, let it rest...
@iamvfx - please refrain from direct insults (even if they are presented as cartoons)
@everybody else - most of you have also made your point, so let it rest also...

This is my not so subtle final warning... (Next stop: closing this thread...)
Stay safe, sane & healthy!

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