my apologies for every micro or macro grammar/English-language mistake, English isn't my native language
redmotion wrote:
1. CONCEPT
The concept could clarify the main objectives, hone in on the scope of the script, what will be in it and what the story will be about:-
OK, I'm just throwing some of my thoughts, weather it should be considered I don't really care. But I wish u best luck off all, and maybe I could add some kind of support if this thing kicks off, of practical nature (modeling animating etc...)
haven't read other posts (didn't have time, but i will read them), so sry for any kind of similarity or duplicity if any
redmotion wrote:
1. How long will it be? I suggest it lasts no more than 2 minutes. Preferably, just 60 seconds. (We’d want to finish it! And in less than a year.)
yes... 2 to 3:30 max; maybe some kind of movie (animated movie?) trailer of some sort, if it is too complicated to develop whole story and finish it with 2 min, then why not create trailer for something longer if this succeeds.
redmotion wrote:
2. It has to lead up to a punchline; but it doesn’t have to be a funny punchline, it could be an epiphany/revelation, for example.
Well this would be in consideration if trailer was not an option, but then again, even trailer can have a whole story that asks questions but does not answer them. IMHO maybe this would be even better (to create questions with "community" film) instead of creating some funny/sympathetic pixar-like-rip-off character/s
redmotion wrote:
3. It is in english if there is to be dialogue. However, doing it without dialogue may be preferable.
Indeed doing it without language makes it (maybe?) more universal, and artistic; then again, depending on plot, technical realization could and could not be easier. Still depends on the story, but i would rather see without conversation (done well can be more powerful, few times on scale, creation)
redmotion wrote:
4. It is stylised to reduce time taken on art and finishing.
don't understand very well, but using slower pacing and steady or slow camera, can create more depth then some action/blockbuster rip off. Beauty is simplicity (or is it another way around?:)).
redmotion wrote:
5. There are no more than 3 characters. A Protagonist, an antagonist and another character (eg: the protagonists sidekick, a neutral third character, the focus of the conflict between the two characters, etc.)
I agree, as less characters as possible. With only one, good movie can be created. The less characters u have, the greater the likelihood of audience attachment to them.
redmotion wrote:
6. There are no more than 5 different environments (beginning, middle and end?).
Good point. Simplicity, and audience does not like when u toss and turn them, having more then 5 (maybe even 3 enviroments) in 3 minutes of a movie, is upper limit
redmotion wrote:
7. The things that happen could display all aspects of the SI toolset, ICE, Facerobot, although this could result in a load of contrived scenes slapped together at the expense of a decent story. (Like a hollywood blockbuster.

)
You got to ask yourselves... Are you creating "community" softimage reel or r u trying to create beautiful short using only xsi (softimage)
If first is the case, then half what i said goes to water, and I really really doubt that audience (what audience? softimage community only, audience, or wider ?) and, I as a subject, would not be thrilled to see hollywood and/or blockbuster 2-3 min rip-off. I get long ones every year, and starting to hate them.
redmotion wrote:
8. We could try brainstorming for inspiring words on the forum for a week and then pick 3-5 words that the story must address.
one of many good possible starts
redmotion wrote:
9. The technical achievement for this won’t be the 10,000 orcs screaming across a bleak, stormswept landscape in full battledress, but that we finished it, ontime and it’s actually entertaining.
this is contradicting with point 7, but that's ok since this is only talking about whole thing
redmotion wrote:
10. We get things running here on 15th September – when Softimage 2010 comes out.
tnx for reading (u didn't did ya ?:D) my mile-long post, and like i said sry if I'm duplicating some thoughts posted here, didn't have time to read the rest. These were some of my thoughts and I hope u read this and maybe even consider some of this, so this writing time isn't spent in vain

.
p.s. I am lobbying for SF story, and if set in space, I do not wish to see much of artificial Gravity; I would want to see people floating around

and fire that acts physically correct in zero-gravity environment. SF movie screen is crying for something like this for decades... and still is...