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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 12:42 
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Joined: 27 Aug 2010, 22:25
Posts: 145
This is flippin brilliant!!


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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 13:34 
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Joined: 17 Aug 2010, 11:21
Posts: 346
pmQuick tools quickly becoming my favorite addition to softimage and the most useful ones, no doubt.

You just cant stop being awesome, Piotrek! Great stuff.


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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 14:28 
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Joined: 04 Jun 2009, 11:04
Posts: 27
Location: Germany
:D so awesome. waiting so long time for this function in Softimage.

Thank you !!


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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 15:05 
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Joined: 09 Jun 2009, 13:30
Posts: 94
We're loving this tool. Thanks again!

Just one question about scale. Would it be possible to have the true scale under SRT once created?
No matter what size geometry I create, it always shows scale values of 1,1,1

Not a big problem...just wondering.


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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 17:08 
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Joined: 25 Nov 2010, 19:23
Posts: 770
Location: Edmonton, Canada
Just fantastic Piotrek! Amazing. Finally, interactive primitives in SI. I've missed this so much from LW and this is far better! :-bd

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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 17:31 
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Joined: 25 Nov 2010, 19:23
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Location: Edmonton, Canada
One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.

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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 18:06 
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Joined: 06 Jun 2011, 16:00
Posts: 307
Thanks for doing this! :ymhug:


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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 21:25 
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Joined: 09 Jun 2009, 11:59
Posts: 553
Location: warsaw
Werner wrote:
We're loving this tool. Thanks again!

Just one question about scale. Would it be possible to have the true scale under SRT once created?
No matter what size geometry I create, it always shows scale values of 1,1,1

Not a big problem...just wondering.


well, yes, thats the advantage of using primitives, your scale is always 1,1,1 and only primitive properities change (like 'size' for cube, or radius for sphere)

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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 21:28 
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ActionArt wrote:
One thing I noticed, even with no snapping activated, it seems to snap to points on other objects. That's great most of the time but perhaps a way to deactivate snapping completely when desired.


by other objects you mean 'not selected'?

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 Post subject: Re: quickPrimitive
PostPosted: 14 Feb 2012, 21:47 
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Joined: 09 Jun 2009, 11:59
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Location: warsaw
EricTRocks wrote:
Would be nice to be able to change the size of the yellow plane as well.


I can add preference for that. And maybe for shift key (snap to nearest value) too, now it's reading values from scale increments preferences

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