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 Post subject: ImplosiaFX 1.0 is available!
PostPosted: 13 Feb 2012, 18:57 
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Joined: 10 Aug 2011, 12:35
Posts: 93
Location: Kharkov, Ukraine
Hi guys,

I am happy to say that we ( I am and Exocortex ) have released the first
version of ImplosiaFX, the fast and modern ICE Modelling-based shatter
toolset. :-)



It supports Windows both 64- and 32-bit (Linux coming soon ).

It has been significally improved and extended since the first version.

Here are the key key improvements:

- Modern iterative-like fracturing
- Support of the normal preservation
- Chunks extraction.
- Automatic materials assignation
- New top level menu (tool bar aslo is available)
- Completely rewritten ICE workflow to improve stability
- 32-bit support
- Full documentation
- Sample scenes
- Lots of stability fixes (thank you beta testers!)

So, here is the full features list:

- Continuous/Voronoi/Iterative fragmentaion types;
- Ability to drive fragmentation behavior via ICE;
- Booleans ( robust and fast );
- One-click menu\toolbar workflow as well as ability to build your own
full ICE-based system;
- Normals and UVW preservation;
- Extraction each chunk as separated object ( fast );
- Automatical material assignation as well as one-click selection of
the cut faces to further work;
- Normal preservation during per-island animation ( momentum etc );

Check out the trailer, the detailed feature list, and give it a try here:

http://exocortex.com/implosiafx

Best Regards,
-Oleg


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 Post subject: Re: ImplosiaFX 1.0 is available!
PostPosted: 13 Feb 2012, 20:55 
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Joined: 24 Sep 2010, 18:28
Posts: 595
Congrats, guys! :ymapplause:

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 Post subject: Re: ImplosiaFX 1.0 is available!
PostPosted: 13 Feb 2012, 20:59 
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Joined: 29 Sep 2011, 23:25
Posts: 91
Location: Greece
Great! Was quite a journey. Grats :-)
Looking great as well of course.

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 Post subject: Re: ImplosiaFX 1.0 is available!
PostPosted: 13 Feb 2012, 21:00 
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Joined: 04 Jun 2009, 17:06
Posts: 114
Great work!


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 Post subject: Re: ImplosiaFX 1.0 is available!
PostPosted: 14 Feb 2012, 00:04 
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Joined: 25 Nov 2010, 19:23
Posts: 770
Location: Edmonton, Canada
Fantastic!!!

Now full steam ahead on that wonderful Physics Fluid I hope? :)

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 Post subject: Re: ImplosiaFX 1.0 is available!
PostPosted: 14 Feb 2012, 02:18 
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Joined: 09 Jun 2009, 11:59
Posts: 556
Location: warsaw
Pretty awesome tool, and FAST!

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 Post subject: Re: ImplosiaFX 1.0 is available!
PostPosted: 14 Feb 2012, 12:24 
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Joined: 04 Jun 2009, 12:15
Posts: 3214
Nice! :-bd
Good thing also that the somewhat ridiculous (IMHO) name "Carve and Shatter"
eventually got replaced again by the catchier "ImplosiaFX"...

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 Post subject: Re: ImplosiaFX 1.0 is available!
PostPosted: 14 Feb 2012, 12:31 
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Joined: 10 Aug 2011, 12:35
Posts: 93
Location: Kharkov, Ukraine
Thanks all guys! :)


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 Post subject: Re: ImplosiaFX 1.0 is available!
PostPosted: 14 Feb 2012, 12:53 
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Joined: 17 Aug 2010, 11:21
Posts: 346
Congrats! Brilliant effort.

Hirazi Blue wrote:
Nice! :-bd
Good thing also that the somewhat ridiculous (IMHO) name "Carve and Shatter"
eventually got replaced again by the catchier "ImplosiaFX"...

To be fair, it was a better suited name as far as descriptiveness goes (IMHO). :) But yeah... Mr.Core already made Implosia very well known to the community and it sure sounds better. Good decision there.

Except... theres now both free and commercial verson 1.0... :-? Right?


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 Post subject: Re: ImplosiaFX 1.0 is available!
PostPosted: 14 Feb 2012, 13:00 
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Joined: 04 Jun 2009, 12:15
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You're obviously right as far as descriptiveness goes. But "ImplosiaFX" is a catchier name, that rolls of the tongue, so to speak, much easier & is thus probably the better name for marketing purposes also.
:D

As to the old and the new ImplosiaFX, the easy answer is I imagine,
there's an "ImplosiaFX 1.0" and an "Exocortex ImplosiaFX 1.0". See: no confusion, whatsoever... ;;)

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